EQLabs · Unreal Engine 5.4 — 5.8

Every tool, signed.

122 editor tools for Unreal Engine, and the Labs built from them, made and tested by one technical artist. Pick one and read how it works.

UE 5.4–5.85/52.0.5 Reading the marks

60 Voronoi pieces played backwards, so they lock into the mark. One bone per piece, Bone VAT.

Simulated in Houdini, baked once with SideFX Labs VAT and played here live. The same bake plays in Unreal through VAT Suite.

1

The test bench

Pivot Painter wind and vertex animation textures, played live in your browser by the same kind of shader the engine runs. Switch the view mode to see what the tools bake.

A broad tree with a dense leaf canopy, standing on a grid in a light 3D viewport.
Tree
Wind
Direction
0°
Character
Bake
Count
Behaviour
Playing

Monarch, a 2,707-element game tree, in Pivot Painter wind. Every branch and leaf card rotates about its own baked pivot and carries its children with it. The hierarchy lives in two small data textures; all the motion is vertex shader. Pivot Painter Lab bakes trees like this inside Unreal.

Paint a flow map

Drag across the map or the surface, in the direction the water should run. The surface reads the map the way a game shader does: two copies of the texture scrolling half a cycle apart. It is the map EQSynth Lab and Flow Map Studio write.

Flow map RG Surface
A water surface whose ripples curl around the middle, following a painted flow map.
2

On the bench

Screen recordings from Unreal Engine. Pick a tool to watch it work.

No. 076Light PainterDE DesignUE 5.4 — 5.8

Point, spot and rect lights placed on the surface under the cursor, then mirrored, painted in an evenly spaced row, and laid out as a line and a grid. Open the manual

3

The chest

Every tool in EQLabs Pro, in seven drawers, each with its own number. Every one opens from the Hub in its own dockable tab.

4

The line

The EQLabs tools. Pro carries all 122; the Labs are the biggest of them, also sold on their own.

EQLabs Pro

122 editor tools for Unreal Engine.

  • 122 tools in 7 drawers
  • 1 Hub to open them
  • C++ editor modules, full source
UE 5.4–5.85/52.0.5
EQLabs Pro: painting, reactive water and a fracture simulation, made with its tools.
5

On Unity

CelShaderFX and three tool bundles, made for the Unity Asset Store and signed with the same marks.

Shader · Built-In · URP · HDRP

CelShaderFX

Cel shading, outlines and painterly looks as one post-process effect. 37 presets, and no shader code to write.

Six look families each loops a few seconds

  • EQLabs Essentials

    39 tools

    Editor tooling for technical artists: texture and data generators, QA and pipeline intelligence, and material tools.

  • Create: Art & VFX

    36 tools

    Texture, material and look-development tools for art and VFX: atlases, trim sheets, palettes, turntables and material variants.

  • Create: Modeling & Animation

    20 tools

    Animation QC and modeling tools: contact solving, retargeting, root motion, clearance scanning, kitbash checks and spline meshes.

Painting Lab, Blockout Lab, VAT Suite and Pivot Painter Lab are on Unity too. Their cards in The line carry a Unity row.

6

The index

All 122 EQLabs Pro tools, searchable by name, drawer or what they do. Press / from anywhere on the page.

Search all tools

Ctrl K
    122 tools
    The full catalogue, No. 001 to No. 122
    1. No. 001Asset Naming Convention CheckerTE
    2. No. 002Batch Material CreatorTE
    3. No. 003Blueprint Graph ExporterTE
    4. No. 004Blueprint InspectorTE
    5. No. 005Blueprint Tick AuditorTE
    6. No. 006Config/INI Diff ToolTE
    7. No. 007Crash Triage CenterTE
    8. No. 008Cymatics FXTE
    9. No. 009Dependency ExplorerTE
    10. No. 010GC PulseTE
    11. No. 011Gradient Ramp GeneratorTE
    12. No. 012HitchScopeTE
    13. No. 013LogLensTE
    14. No. 014Lumen Scene DebuggerTE
    15. No. 015Material & Asset BrowserTE
    16. No. 016Material Instance ManagerTE
    17. No. 017Material Preset ManagerTE
    18. No. 018Material ProfilerTE
    19. No. 019Material Property DiffTE
    20. No. 020Material ReplacerTE
    21. No. 021MemSnapTE
    22. No. 022Noise Texture GeneratorTE
    23. No. 023Project DoctorTE
    24. No. 024PSO Precache AuditorTE
    25. No. 025Quest Readiness ScannerTE
    26. No. 026Rendering Systems AuditorTE
    27. No. 027Replication DebuggerTE
    28. No. 028Runtime InsightsTE
    29. No. 029Scene Optimization AdvisorTE
    30. No. 030SDF GeneratorTE
    31. No. 031Shader Diagnostics SuiteTE
    32. No. 032StreamDoctorTE
    33. No. 033Subsystem ViewerTE
    34. No. 034Texture Channel PackerTE
    35. No. 035Texture Validation & Color ManagementTE
    36. No. 036USD Interchange Repair KitTE
    37. No. 037Validation Gate HubTE
    38. No. 038VAT Management SuiteTE
    39. No. 039Virtual Texture DiagnosticTE
    40. No. 040Widget Blueprint AuditorTE
    41. No. 041Atlas StudioAR
    42. No. 042Color Palette ExtractorAR
    43. No. 043Color Scheme ManagerAR
    44. No. 044EQSynth LabAR
    45. No. 045Flipbook MakerAR
    46. No. 046Flow Map StudioAR
    47. No. 047Flowmap PainterAR
    48. No. 048Fluid LabAR
    49. No. 049Foliage Placement AnalyzerAR
    50. No. 050FX Mesh GeneratorAR
    51. No. 051HDRI / Cubemap InspectorAR
    52. No. 052Landscape Layer DebuggerAR
    53. No. 053Texture Paint SuiteAR
    54. No. 054Material Layer StudioAR
    55. No. 055Niagara ProfilerAR
    56. No. 056OpenPBR Pipeline BridgeAR
    57. No. 057Physics Pile ScatterAR
    58. No. 058Procedural Scattering & Placement SuiteAR
    59. No. 059Smart Mask & Texture ProcessorAR
    60. No. 060Spline Asset PlacerAR
    61. No. 061Substrate Migration AssistantAR
    62. No. 062Texture Authoring SuiteAR
    63. No. 063Texture Sheet SplitterAR
    64. No. 064Trim & Decal Authoring SuiteAR
    65. No. 065Material Texture BakerAR
    66. No. 066ArabicBridge RTL SuiteDE
    67. No. 067Batch Actor ReplacerDE
    68. No. 068Blockout GeneratorDE
    69. No. 069Blockout LabDE
    70. No. 070Camera Sequencer EnhancementDE
    71. No. 071Chaos Destruction WizardDE
    72. No. 072Console Variable BrowserDE
    73. No. 073Data Systems InspectorDE
    74. No. 074Enhanced Input MapperDE
    75. No. 075Level Analysis SuiteDE
    76. No. 076Light PainterDE
    77. No. 077Lighting Scenario AuditorDE
    78. No. 078LUT Color Grading BakerDE
    79. No. 079Measurement & Annotation ToolDE
    80. No. 080Modeling-to-Gameplay Tag PipelineDE
    81. No. 081Niagara FX LibraryDE
    82. No. 082OFPA NexusDE
    83. No. 083OTIO-Sequencer BridgeDE
    84. No. 084PatchworkDE
    85. No. 085PCG Production SuiteDE
    86. No. 086Playtest Recorder & TaggerDE
    87. No. 087Plugin Dependency ViewerDE
    88. No. 088Post-Process Volume InspectorDE
    89. No. 089Reference Image OverlayDE
    90. No. 090Sequencer Shot ValidatorDE
    91. No. 091Smart Actor Align & DistributeDE
    92. No. 092Sound Cue AuditorDE
    93. No. 093Vertex Snap HelperDE
    94. No. 094World Partition InspectorDE
    95. No. 095Anim Notify ManagerAN
    96. No. 096Animation AuditorAN
    97. No. 097Blend Space VisualizerAN
    98. No. 098Control Rig Dependency NavigatorAN
    99. No. 099Control Rig InspectorAN
    100. No. 100Corrective Blendshape AuthoringAN
    101. No. 101Montage Section BuilderAN
    102. No. 102Motion Cleanup & Foot LockingAN
    103. No. 103Motion-Physics Sync EngineAN
    104. No. 104Pose Library & Management ToolkitAN
    105. No. 105Root Motion StudioAN
    106. No. 106Skeleton Inspector & Rig ShortcutsAN
    107. No. 107Smear FXAN
    108. No. 108LOD & Nanite StudioMO
    109. No. 109Mesh Intelligence DashboardMO
    110. No. 110Modular Kit AuditorMO
    111. No. 111Outline Shell & Cage BuilderMO
    112. No. 112Physics & Collision StudioMO
    113. No. 113Scan Cleanup & Remesh UtilityMO
    114. No. 114UV & Texel SuiteMO
    115. No. 115Vertex Color PainterMO
    116. No. 116Vertex Color ViewerMO
    117. No. 117World-Scale & Traversal CheckerMO
    118. No. 118Project Health DashboardCO
    119. No. 119Ship LabCO
    120. No. 120Unreal I/O — ExportCO
    121. No. 121Unreal I/OCO
    122. No. 122Painting LabLB
    7

    Reading the marks

    Every product carries the same four hallmarks, printed from its release data. A mark with no record behind it shows a dash.

    UE 5.4–5.85/52.0.5

    Maker. Who made it. The EQ datum means one maker designed, wrote and tested this. It sits on every EQLabs product, from Pro to a single effects pack.

    8

    The maker

    Indie tech artist for indie tech artists. I built this for myself, sharing it with you.

    Ibrahim Afara, technical artist, Stockholm. More about me at iafara.me