Unity
EQLabs for Unity
The EQLabs packages for Unity, each with its manual. The Unreal Engine manual, for EQLabs Pro and the Labs on Fab, is on the other tab.
Four of these share a name with an Unreal Engine product (Blockout Lab, Painting Lab, Pivot Painter Lab and VAT). They are separate packages built for Unity, so everything under this tab is about the Unity version.
Shader
Post-processing for every render pipeline.
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Post-process and per-object cel shading for Unity. No HLSL: every effect is sliders, toggles and colour pickers, and the Setup Wizard configures the pipeline.
Built-In · URP · HDRP
Labs
Standalone editor tools.
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Greybox and blockout tooling for level design: 2D layout with a live 3D preview, a scene-view tool and a clean scene export.
Built-In
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Scene-view vertex, mask and flow painting, with PNG and EXR export and channel packing.
Built-In · URP · HDRP
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In-editor Pivot Painter authoring: detect mesh elements, solve the wind hierarchy, bake data textures and use the foliage wind shaders.
Built-In · URP · HDRP
Open the manual Asset Store: coming soon -
Vertex Animation Texture baking, import and runtime playback for Unity URP.
URP
Open the manual Asset Store: coming soon
Tool bundles
Many small editor tools in one package.
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Editor tooling for technical artists: texture and data generators, QA and pipeline intelligence, and material tools.
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Texture, material and look-development tools for art and VFX: atlases, trim sheets, palettes, turntables and material variants.
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Animation QC and modeling tools: contact solving, retargeting, root motion, clearance scanning, kitbash checks and spline meshes.
Built-In
Opens our feedback form in a new tab with the tool name pre-filled.