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UnityEQLabs Essentials

Heightmap to Normal

Converts grayscale height textures into tangent-space normal maps with adjustable intensity.

  • Tools/EQLabs/Texture Generation/Heightmap to Normal
  1. Select or assign a heightmap texture.
  2. Open the converter and tune normal strength settings.
  3. Generate the normal map output.
  4. Apply import settings and assign it to the material normal slot.
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