UnityEQLabs Essentials
Heightmap to Normal
Purpose
Section titled “Purpose”Converts grayscale height textures into tangent-space normal maps with adjustable intensity.
Menu path
Section titled “Menu path”Tools/EQLabs/Texture Generation/Heightmap to Normal
How to use
Section titled “How to use”- Select or assign a heightmap texture.
- Open the converter and tune normal strength settings.
- Generate the normal map output.
- Apply import settings and assign it to the material normal slot.
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