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UnityEQLabs Create: Art & VFX

Channel Packing Recipe Library

Stores reusable channel-packing recipes, previews them against scanned texture sets, and batch-exports packed maps for repeat production workflows.

  • Tools/EQLabs/Creation/Art/Channel Packing Recipe Library
  1. Open Channel Packing Recipe Library from the Art menu and create a new recipe asset from one of the built-in presets.
  2. Adjust the recipe slots so each output channel points at the texture role and source channel you want to pack.
  3. Choose whether to scan the current selection or a texture-library folder.
  4. Run the scan to find texture sets that match the current recipe, then preview one of the valid sets.
  5. Export the current preview or batch-export all valid sets to generate final packed textures.
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