UnityEQLabs Create: Modeling & Animation
Getting started
Installation
Section titled “Installation”- Open your Unity project.
- Import the
.unitypackagefromAssets > Import Package > Custom Package. - Keep the
Assets/EQLabsfolder structure intact. - Let Unity compile all scripts.
- Open the toolkit from
Tools > EQLabs > EQLabs Hub.
Step-by-step setup
Section titled “Step-by-step setup”- Import the package and wait for compilation.
- Open
Tools > EQLabs > EQLabs Hub. - Select the
Animation & Modelingbundle. - For animation, select one or more animation clips and run
Animation QC Pipelinefor a combined review. - Use
Retarget Batch Studioon a small set of clips before processing a larger animation library. - Use
Root Motion Cleaner + Extractoron duplicate clips when testing cleanup settings. - For environment work, select scene roots or prefabs and run
Environment Readiness Suite. - Use
Spline Segment Placeron a test scene to place repeated instances of your own segment prefab along a spline, for roads, rails or pipes. - For stylized smear frames, open
EQ Smear Designeron a copy of an animated mesh: analyze the motion, bake the peak frame to tune the look, then bake the sequence. - Review reports, preview data, and generated assets before applying changes to production content.
Opening the Hub and the tools
Section titled “Opening the Hub and the tools”Main Hub:
Tools > EQLabs > EQLabs Hub
Direct categories:
Tools > EQLabs > Creation > AnimationTools > EQLabs > Creation > ModelingTools > EQLabs > Demo
Generated files and data safety
Section titled “Generated files and data safety”- Generated clips, reports, wrappers, preview assets, spline outputs, and duplicate meshes may be written to generated or selected project folders.
- Use duplicate clips, prefabs, or test scenes when trying a workflow for the first time.
- Review warnings and preview panels before applying batch changes.
- Keep production animation clips, prefabs, and meshes under version control for rollback.
Troubleshooting
Section titled “Troubleshooting”- If the Hub is missing, wait for compilation and check Unity Console errors.
- If an animation tool has no input, confirm that animation clips or compatible rig assets are selected.
- If a modeling tool reports no issues, confirm that selected objects are active scene objects or valid prefab roots.
- If generated assets do not appear, refresh the Asset Database and check the configured output folder.
Support
Section titled “Support”When reporting an issue, include the Unity version, selected tool, input asset type, Console errors, and the expected result.
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.