UnityEQLabs Create: Art & VFX
Texture Role Mapper
Purpose
Section titled “Purpose”Builds project-specific texture naming alias profiles, maps scanned textures to shader roles, and can normalize them into canonical suffixes.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Art/Texture Role Mapper
How to use
Section titled “How to use”- Open Texture Role Mapper from the Art menu and create a role profile if your source textures use custom tokens such as col, emit, or occ.
- Adjust the alias list so each custom token maps to the correct texture role.
- Scan either the current selection or a target folder to build the role map.
- Review the mapped roles and canonical names for each recognized texture.
- Rename the recognized assets, export the mapping manifest, or both.
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