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UnityEQLabs Create: Art & VFX

Texture Role Mapper

Builds project-specific texture naming alias profiles, maps scanned textures to shader roles, and can normalize them into canonical suffixes.

  • Tools/EQLabs/Creation/Art/Texture Role Mapper
  1. Open Texture Role Mapper from the Art menu and create a role profile if your source textures use custom tokens such as col, emit, or occ.
  2. Adjust the alias list so each custom token maps to the correct texture role.
  3. Scan either the current selection or a target folder to build the role map.
  4. Review the mapped roles and canonical names for each recognized texture.
  5. Rename the recognized assets, export the mapping manifest, or both.
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