UnityEQLabs Create: Art & VFX
Decal Atlas Builder
Purpose
Section titled “Purpose”Packs decal textures into a single atlas and exports a layout manifest so teams can batch decals while keeping UV placement data.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Art/Decal Atlas Builder
How to use
Section titled “How to use”- Select the decal textures you want to pack into a shared atlas.
- Open Decal Atlas Builder from the Art menu and add the selected textures to the source list.
- Set atlas name, padding, and maximum atlas size.
- Build the atlas preview to verify packing density and coverage.
- Export the atlas and JSON manifest so the packed layout can be reused in materials or downstream tooling.
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