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UnityEQLabs Create: Art & VFX

Decal Atlas Builder

Packs decal textures into a single atlas and exports a layout manifest so teams can batch decals while keeping UV placement data.

  • Tools/EQLabs/Creation/Art/Decal Atlas Builder
  1. Select the decal textures you want to pack into a shared atlas.
  2. Open Decal Atlas Builder from the Art menu and add the selected textures to the source list.
  3. Set atlas name, padding, and maximum atlas size.
  4. Build the atlas preview to verify packing density and coverage.
  5. Export the atlas and JSON manifest so the packed layout can be reused in materials or downstream tooling.
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