UnityEQLabs Create: Modeling & Animation
Gameplay Clearance Scanner
Purpose
Section titled “Purpose”Scans selected scene roots for narrow passages and low-headroom problems so traversal issues are found before gameplay QA has to discover them manually.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Modeling/Gameplay Clearance Scanner
How to use
Section titled “How to use”- Open Gameplay Clearance Scanner from the Modeling menu and add the scene roots you want to inspect.
- Set the required traversal width, the required height, and the maximum gap size that should still count as a candidate passage.
- Choose whether the scan should prefer colliders or fall back to renderers when building bounds.
- Run the scan to flag narrow passages and low-headroom pairs between the selected roots.
- Review the measured clearances, then export the JSON report if you want a sharable level-production checklist.
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.