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What is EQLabs?

EQLabs is a production-ready Unreal Engine plugin with 89 tools across 5 specialized modules, built for technical artists, riggers, environment artists, and designers who need more than what the engine ships with.

Every tool opens in its own dockable panel. All results are click-to-navigate. Settings persist per project.


Everything starts at the Hub — a dockable panel accessible from the main editor toolbar. The Hub is organized as a dashboard:

  • Dashboard view — All 6 modules as cards with tool counts
  • Module view — Categories within a module
  • Category view — Tool cards within a category
  • Search — Instant full-text search across all 89 tools

Each tool opens in its own tab. You can keep the Hub and multiple tool windows open simultaneously and dock them anywhere in the editor.


ModuleToolsColor
Tech — Texture generators, material workflows, shader debugging, QA30Blue
Art — PBR baking, texture painting, atlas, environment art, EQSynth20Orange
Animation — Rigging, IK retargeting, Control Rig, foot locking, notifies12Purple
Modeling — LOD, Nanite, UV, mesh analysis, physics, modular building8Green
Design — Level design, PCG, cinematics, systems, localization, pipeline20Gold

Plus 3 Custom Asset Editors: PaintingLab, BlockoutLab, and EquloSimLab — each a full standalone editor window for complex authoring workflows.


Everything is dockable. Tools are Slate widgets that open as nomad tabs — dock them next to the viewport, float them on a second monitor, or snap them into your custom editor layout.

Results are always navigable. Every list, audit result, and asset reference is clickable. Double-click to select in the Content Browser, focus the camera, or open the relevant editor.

Settings persist. Each tool saves its full state per project in Saved/EQLabs/. Open a tool tomorrow and it picks up exactly where you left off.

Works in any project. EQLabs ships as a pre-compiled binary and works in Blueprint-only projects with no C++ setup. For advanced users, EQLabs also exposes a Blueprint Function Library covering navigation, auditing, viewport control, and batch operations.


Every tool page and the Hub itself surfaces Codex entries — a 367-entry knowledge base covering shaders, rigging, performance, and more. Entries appear serendipitously as you work — not as pop-ups, but as a quiet reference panel at the bottom of each tool.


Tip: Start with Installation to get EQLabs into your project, then follow Quick Start to open your first tool.