What is EQLabs?
EQLabs Pro is an Unreal Engine plugin of 122 editor tools in six modules. It is built for technical artists, riggers, environment artists and designers: the audits, bakers, painters and placement tools a studio would otherwise write for itself.
Every tool opens in its own dockable tab, every result links back to the asset or actor it describes, and every tool remembers its settings per project.
The Hub
Section titled “The Hub”Every tool starts from the Hub, a dockable panel opened from the main editor toolbar. From the dashboard you can:
- open a module to see its categories, and a category to see its tools
- search all 122 tools by name, keyword or the problem you are solving
- pin favorites and return to recently used tools
The modules
Section titled “The modules”| Module | Tools | What it covers |
|---|---|---|
| Tech | 40 | Texture generators, material workflows, shader debugging, QA, runtime performance |
| Art | 25 | PBR baking, texture painting, atlases, environment art, VFX, EQSynth |
| Animation | 13 | Rigging, IK retargeting, Control Rig, foot locking, notifies |
| Modeling | 10 | LOD, Nanite, UVs, mesh analysis, physics, modular building |
| Design | 29 | Level design, PCG, cinematics, systems, localization, pipeline |
| Core | 4 | Project health, shipping, release tooling and I/O |
Three tools are full custom asset editors, grouped under Labs: Painting Lab, Blockout Lab and EQSynth Lab. Blockout Lab and EQSynth Lab are also listed under Design and Art.
How the tools behave
Section titled “How the tools behave”Everything docks. Tools open as editor tabs. Dock them beside the viewport, float them on a second monitor, or save them into your own layout.
Results link back. Every list, audit result and asset reference is clickable: select it in the Content Browser, focus the camera on it, or open it in its editor.
Settings persist. Each tool saves its state per project under Saved/EQLabs/, so it reopens where you left it.
No C++ setup. EQLabs Pro ships as a precompiled plugin and works in Blueprint-only projects. It also exposes a Blueprint function library for navigation, auditing, viewport control and batch operations.
The Knowledge Base
Section titled “The Knowledge Base”The Hub includes a Knowledge Base of several hundred short entries on shaders, rigging, performance and the other topics the tools touch. Each entry links to the tools that address it, and tool pages show the relevant entries in a reference panel at the bottom.
Next steps
Section titled “Next steps”Start with Installation to add EQLabs Pro to your project, then follow the Quick Start to open your first tool.