Skip to content

UnityEQLabs Essentials

All tools

ToolWhat it does
Batch Material CreatorCreates materials in bulk from selected shaders and naming rules to remove repetitive manual setup.
Build Cost IntelligenceEstimates build cost signals such as likely size and processing hotspots so you can prioritize optimization work before shipping.
Create Built-in PresetsCreates starter gradient preset assets so artists can bootstrap color workflows with consistent defaults.
Dependency ExplorerMaps asset dependencies and reverse references so teams can safely refactor or remove content without breaking links.
Documentation SystemAdds in-editor tooltip help hooks so users can discover guidance without leaving the Unity workflow.
Material and Shader QA LinterScans materials and shaders for missing assignments, risky settings, and release-quality warnings.
Material BrowserIndexes project materials with filtering helpers so artists can quickly find and inspect what they need.
Material Preset ManagerSaves and reapplies reusable material parameter presets to keep look-dev consistent across assets.
Material Replacer - UpgraderPerforms controlled bulk replacement and upgrade of materials or shaders during pipeline migrations.
Material ScreenshotterCaptures standardized material preview screenshots for documentation, review boards, or store pages.
Pipeline SwitcherSwitches rendering pipeline settings in a guided way to reduce setup errors between built-in, URP, and HDRP workflows.
Project DoctorRuns project health checks to surface common configuration, asset, and pipeline issues before they escalate.
QA Gate RunnerRuns automated QA gate checks and outputs a report suitable for release decisions and CI automation.
Runtime Debug Toolkit InstallerInstalls a runtime debug toolkit into the active scene so teams can inspect values during playtesting.
Scene & Prefab Batch OptimizerApplies batch optimization passes to scenes and prefabs to reduce repetitive cleanup work.
Shader Variant IntelligenceAnalyzes shader variant growth and risk so teams can control compile times and runtime memory overhead.
Texture Import EnforcerEnforces texture import policy profiles in bulk to maintain technical consistency across projects.
Unity I/OUnity I/O is the EQLabs Essentials asset-intake pipeline: it stages an incoming asset, applies a profile’s importer settings, validates it against ~35…
ToolWhat it does
Cubemap CapturerCaptures a scene viewpoint into a cubemap asset for reflections, skyboxes, or lighting probes directly in-editor.
Gradient Ramp GeneratorBakes gradient definitions into ramp textures for shader sampling and stylized lighting pipelines.
Heightmap to NormalConverts grayscale height textures into tangent-space normal maps with adjustable intensity.
LUT Color Grading BakerBakes color grading LUT textures from manual grading controls or from an extracted reference-image look, so teams can turn concept art direction into a…
Matcap GeneratorGenerates matcap textures for stylized shading previews and quick material ideation.
Noise Texture GeneratorCreates procedural noise textures with configurable patterns to support shaders, masks, and VFX inputs.
Normal Map MixerBlends multiple normal maps into a single output while preserving directionality for layered detail workflows.
SDF GeneratorGenerates signed distance field textures for crisp scalable masks, fonts, and stylized effects.
Texture Array CreatorBuilds texture array assets from matching inputs for advanced shader workflows and draw-call reduction patterns.
Texture Channel PackerPacks multiple grayscale maps into RGBA channels to optimize texture memory and sampling cost.
ToolWhat it does
Flow Map PainterPaints directional flow data for materials and VFX, enabling animated water, lava, and stylized motion effects.
Smoothed Normals UtilityGenerates smoothed normal data for meshes to improve lighting continuity on stylized hard-surface assets.
Surface Quad PlacerPlaces a surface-aligned quad carrying the chosen decal material, snapped to the raycast hit normal with a small push-off to avoid z-fighting.
Terrain Layer Setup WizardGuides terrain layer creation and assignment to accelerate environment setup with fewer manual steps.
Vertex Color PainterPaints vertex colors directly on meshes for blend masks, gradients, and lightweight data-driven effects.
ToolWhat it does
Material Property DiffCompares two materials and highlights property differences to debug visual mismatches rapidly.
Render Queue VisualizerDisplays render queue ordering to debug transparency sorting, layering, and draw-order conflicts.
Screen Coverage EstimateEstimates screen coverage from bounding boxes so you can spot areas likely to cost fill rate.
Shader Complexity HeatmapHighlights shader complexity hotspots so artists can detect expensive materials before performance regressions.
Shader Keyword DebuggerInspects shader keyword states across materials to diagnose unexpected variant behavior.
Shader Variant StripperStrips unused shader variants from builds using configured rules to reduce build size and warmup costs.
Report an issue with this tool

Opens our feedback form in a new tab with the tool name pre-filled.