Skip to content

UnityEQLabs Create: Art & VFX

Getting started

  1. Open your Unity project.
  2. Import the .unitypackage from Assets > Import Package > Custom Package.
  3. Keep the Assets/EQLabs folder structure intact.
  4. Let Unity compile all scripts.
  5. Open the toolkit from Tools > EQLabs > EQLabs Hub.
  1. Import the package and wait for compilation.
  2. Open Tools > EQLabs > EQLabs Hub.
  3. Select the Art & VFX bundle.
  4. Start with Texture Set Validator on a small folder of test textures.
  5. Use PBR Material Converter or Material Variant Generator on duplicate materials first.
  6. Use Lookdev Turntable Capture to capture a simple selected prop.
  7. For VFX work, select or create a VFX asset and open VFX Graph Preset + Variant Manager.
  8. Review generated outputs and reports before applying changes to production assets.

Main Hub:

  1. Tools > EQLabs > EQLabs Hub

Direct categories:

  1. Tools > EQLabs > Creation > Art
  2. Tools > EQLabs > Creation > VFX
  3. Tools > EQLabs > Demo
  1. Generated atlases, reports, previews, variants, and baked textures are written to generated or user-selected project folders.
  2. Use duplicate materials or test folders when trying a batch workflow for the first time.
  3. Review preview lists, warnings, and reports before applying changes.
  4. Keep source textures and materials under version control for easy rollback.
  1. If the Hub is missing, wait for compilation and check Unity Console errors.
  2. If a tool reports no valid input, confirm that the correct assets are selected.
  3. If a VFX tool is unavailable or empty, confirm that the project contains compatible VFX Graph assets.
  4. If exported textures do not appear, check the selected output folder and refresh the Asset Database.

When reporting an issue, include the Unity version, render pipeline, selected tool, asset type, Console errors, and the expected output.

Report an issue with this tool

Opens our feedback form in a new tab with the tool name pre-filled.