UnityEQLabs Create: Art & VFX
Getting started
Installation
Section titled “Installation”- Open your Unity project.
- Import the
.unitypackagefromAssets > Import Package > Custom Package. - Keep the
Assets/EQLabsfolder structure intact. - Let Unity compile all scripts.
- Open the toolkit from
Tools > EQLabs > EQLabs Hub.
Step-by-step setup
Section titled “Step-by-step setup”- Import the package and wait for compilation.
- Open
Tools > EQLabs > EQLabs Hub. - Select the
Art & VFXbundle. - Start with
Texture Set Validatoron a small folder of test textures. - Use
PBR Material ConverterorMaterial Variant Generatoron duplicate materials first. - Use
Lookdev Turntable Captureto capture a simple selected prop. - For VFX work, select or create a VFX asset and open
VFX Graph Preset + Variant Manager. - Review generated outputs and reports before applying changes to production assets.
Opening the Hub and the tools
Section titled “Opening the Hub and the tools”Main Hub:
Tools > EQLabs > EQLabs Hub
Direct categories:
Tools > EQLabs > Creation > ArtTools > EQLabs > Creation > VFXTools > EQLabs > Demo
Generated files and data safety
Section titled “Generated files and data safety”- Generated atlases, reports, previews, variants, and baked textures are written to generated or user-selected project folders.
- Use duplicate materials or test folders when trying a batch workflow for the first time.
- Review preview lists, warnings, and reports before applying changes.
- Keep source textures and materials under version control for easy rollback.
Troubleshooting
Section titled “Troubleshooting”- If the Hub is missing, wait for compilation and check Unity Console errors.
- If a tool reports no valid input, confirm that the correct assets are selected.
- If a VFX tool is unavailable or empty, confirm that the project contains compatible VFX Graph assets.
- If exported textures do not appear, check the selected output folder and refresh the Asset Database.
Support
Section titled “Support”When reporting an issue, include the Unity version, render pipeline, selected tool, asset type, Console errors, and the expected output.
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.