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UnityEQLabs Create: Modeling & Animation

Secondary Motion Layer Generator

Menu: EQLabs/Creation/Animation/Secondary Motion Layer Generator

  • Adds a reviewable secondary-motion pass to editable transform-curve clips inside Unity.
  • Builds overlap, settle, drag, and recoil-style offsets instead of trying to replace full simulation workflows.
  • Uses mask presets and custom include/exclude tokens so artists can constrain the pass to upper body, limbs, or specific transform groups.
  • Always writes duplicate output clips and can export a JSON report for handoff or review.
  • quick follow-through polish on hand-authored transform-curve clips
  • upper-body recoil or settle passes for gameplay animation variants
  • non-destructive before/after review inside a bundle workflow
  1. Add the clips you want to polish.
  2. Create or load a settings asset, or generate the starter settings if you want a fast baseline first.
  3. Choose the body mask plus any custom include/exclude tokens.
  4. Enable position and/or rotation output and tune the drag, settle, recoil, and influence controls.
  5. Run Preview Secondary Motion first to see which bindings are supported and how large the projected offsets are.
  6. Run Generate Secondary Motion when the preview looks right, then compare the duplicated output clips before replacing any production assets.
  7. Export the JSON report if the pass needs to be reviewed or handed off.
  • This tool is scoped to clips that expose editable local transform curves.
  • It is intended as a safe additive polish layer, not a full physics or simulation replacement.
  • Bindings with incomplete quaternion rotation curves are left in review/skip state instead of being forced through.
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