UnityEQLabs Create: Art & VFX
Shader Input Preset Library
Purpose
Section titled “Purpose”Stores reusable shader input presets in semantic form so the same texture and scalar setup can be applied across compatible materials and pipelines.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Art/Shader Input Preset Library
How to use
Section titled “How to use”- Open Shader Input Preset Library from the Art menu and create or assign a preset asset.
- Capture a selected material or auto-fill the preset from a folder of textures that follows your naming convention.
- Review and refine the semantic texture bindings plus scalar values such as metallic, smoothness, and emission.
- Select the materials you want to update across the project or scene.
- Apply the preset to selected materials and verify the result on each target shader.
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