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UnityEQLabs Create: Art & VFX

Shader Input Preset Library

Stores reusable shader input presets in semantic form so the same texture and scalar setup can be applied across compatible materials and pipelines.

  • Tools/EQLabs/Creation/Art/Shader Input Preset Library
  1. Open Shader Input Preset Library from the Art menu and create or assign a preset asset.
  2. Capture a selected material or auto-fill the preset from a folder of textures that follows your naming convention.
  3. Review and refine the semantic texture bindings plus scalar values such as metallic, smoothness, and emission.
  4. Select the materials you want to update across the project or scene.
  5. Apply the preset to selected materials and verify the result on each target shader.
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