UnityEQLabs Create: Art & VFX
Material ID Mask Authoring Assistant
Purpose
Section titled “Purpose”Builds color-coded material ID assignments from selected objects, previews a flat ID render, and exports both the preview mask and a UV-space ID texture plus supporting palette and mapping data for texturing workflows.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Art/Material ID Mask Authoring Assistant
How to use
Section titled “How to use”- Select the object or prefab whose material IDs you want to prepare for texturing work.
- Open Material ID Mask Authoring Assistant from the Art menu and scan the target materials.
- Review or edit the generated ID colors for each unique material.
- Bake the ID preview to verify the flat-color separation is readable.
- Export the preview ID mask, UV-space ID texture, palette image, and JSON mapping so the color assignments can be reused downstream.
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