UnityEQLabs Create: Modeling & Animation
Animation QC Pipeline
Purpose
Section titled “Purpose”Runs transition-pop analysis, root-motion cleanup heuristics, contact detection, and event readiness in one ranked review pass so animation cleanup starts from a single production-facing surface, with suggested-event naming and metadata previews included in the review.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Animation/Animation QC Pipeline
How to use
Section titled “How to use”- Open Animation QC Pipeline from the Animation menu and add the clips you want to review in playback order, or create/load one of the included starter settings assets first.
- Assign a sample rig root if you want hierarchy-based transition and contact sampling.
- Set the root-motion, transition, and contact thresholds for the style of library you are validating.
- Auto-fill probes from a selected humanoid Animator or define your own probes manually, including optional surface/material tags when runtime metadata matters.
- Choose the suggested-event naming template and payload preset if you want QC to preview the exact event shape that the marker tool would later write.
- Run the QC pipeline and review the ranked issue list plus the per-clip readiness summaries, suggested event names, and payload samples.
- Export the combined JSON report if you want a handoff artifact for polish tracking or bug triage.
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