UnityEQLabs Create: Modeling & Animation
Contact Truth Solver
Purpose
Section titled “Purpose”Detects likely planted-contact windows for feet, hands, or props so animators can ground clips and place events from measured motion instead of guesswork.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Animation/Contact Truth Solver
How to use
Section titled “How to use”- Open Contact Truth Solver from the Animation menu and assign the clips you want to analyze.
- Assign a sample rig root whenever possible, then auto-fill common humanoid probes or enter the contact transform paths manually.
- Tune the height and speed tolerances for each probe until the contact definition matches the clip style you are targeting.
- Run the solver to detect likely planted-contact windows for each clip and probe.
- Review the time ranges and confidence values, then export the JSON report if you want a sharable grounding reference.
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