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UnityEQLabs Create: Modeling & Animation

Contact Truth Solver

Detects likely planted-contact windows for feet, hands, or props so animators can ground clips and place events from measured motion instead of guesswork.

  • Tools/EQLabs/Creation/Animation/Contact Truth Solver
  1. Open Contact Truth Solver from the Animation menu and assign the clips you want to analyze.
  2. Assign a sample rig root whenever possible, then auto-fill common humanoid probes or enter the contact transform paths manually.
  3. Tune the height and speed tolerances for each probe until the contact definition matches the clip style you are targeting.
  4. Run the solver to detect likely planted-contact windows for each clip and probe.
  5. Review the time ranges and confidence values, then export the JSON report if you want a sharable grounding reference.
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