UnityEQLabs Create: Art & VFX
Texel Density Manager
Purpose
Section titled “Purpose”Measures texel density on selected scene renderers and prefab assets, then creates corrected material clones so asset scale stays visually consistent without overwriting the source materials.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Art/Texel Density Manager
How to use
Section titled “How to use”- Select either scene objects in the Hierarchy or prefab/model assets in the Project window that you want to audit.
- Open Texel Density Manager from the Art menu and set the target pixels-per-unit value.
- Choose the output folder that should receive the normalized material clones.
- Click Scan Selection to measure each selected material slot and review the suggested texture scale values for both scene renderers and prefab assets.
- Click Create Normalized Material Clones to generate corrected materials, then review whether the results were applied back to scene objects or editable prefab assets.
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