UnityEQLabs Create: Art & VFX
Smart ID Mask Baker
Purpose
Section titled “Purpose”Turns material-ID assignments into packed authoring masks, letting artists export RGBA mask sets and optional per-material grayscale masks from both the preview render and UV-space texture layout without leaving Unity.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Art/Smart ID Mask Baker
How to use
Section titled “How to use”- Select the object or prefab whose materials should become packed texturing masks.
- Open Smart ID Mask Baker from the Art menu and scan the target materials to build the material-channel list.
- Adjust the generated ID colors if two regions need clearer separation before the bake.
- Bake the packed mask preview to confirm each RGBA pack is isolating the correct materials.
- Export the smart masks to write the flat ID map, UV-space ID map, packed RGBA masks, UV packed masks, optional individual grayscale masks, optional UV grayscale masks, and the JSON manifest.
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