Unity
EQ Blockout Lab
EQBlockoutLab is a standalone Unity editor tool for planning blockout spaces, routes, gameplay zones, cover, terrain, water, and exported scene geometry.
Package root:
Assets/EQBlockoutLab
Unity target:
- Unity
2022.3 LTSor newer, including Unity 6
Main menu:
Tools/EQLabs/EQ Blockout Lab/Open EditorTools/EQLabs/EQ Blockout Lab/Activate Scene Tool
Create menu:
Create/EQ Blockout Lab/Blockout LayoutCreate/EQ Blockout Lab/Blockout Asset Set
EQBlockoutLab is self-contained under Assets/EQBlockoutLab. It does not
require a separate EQLabs asset folder and does not depend on another EQLabs
product package.
What it includes
Section titled “What it includes”- A dedicated
EQBlockoutLabAssetlayout asset with floors, elements, bounds, grid settings, snapping settings, color defaults, pivots, and export options. - A standalone editor window with 2D layout authoring, live 3D preview, element properties, snapping, rulers, reference image tracing, and scene export.
- Scene view authoring through a Unity
EditorTool, including selectable handles, move controls, point editing, opening handles, and snap feedback. - Element categories for Structure, Terrain, Water, Navigation, Cover, Zone, Gameplay, and Annotation blockout work.
- Shared area, line, marker, opening, scatter, and zone workflows for fast greybox and planning iteration.
- Projected-grid, zone, water, and semantic-line shaders written for the Built-In Render Pipeline. See “Render Pipeline Support” below.
- Scene export that creates generated meshes, materials, colliders, tags, wall openings, scatter instance groups, and stale export cleanup.
Basic workflow
Section titled “Basic workflow”- Open
Tools/EQLabs/EQ Blockout Lab/Open Editor. - Create or select an EQBlockoutLab layout asset.
- Click
Draw, then choose an element category and element type in the Elements section. - Draw rooms, walls, paths, zones, markers, obstacles, terrain, water, cover, gameplay, or annotation elements in the 2D layout.
- Stay in
Drawto keep creating that element type, or switch toSelectto move, recolor, reshape, edit pivots, adjust height settings, or edit openings. - Use the 3D preview to check height, material, zone, and scatter readability.
- Click
Export to Scenewhen the layout is ready to become scene geometry. - Use
Tools/EQLabs/EQ Blockout Lab/Activate Scene Toolwhen you want to continue creating or editing directly in the Scene view.
Render pipeline support
Section titled “Render pipeline support”| Render pipeline | Supported in this version |
|---|---|
| Built-In Render Pipeline | Yes — this is what the four shaders target and the only pipeline the product is tested against. |
| Universal Render Pipeline (URP) | No |
| High Definition Render Pipeline (HDRP) | No |
All four shaders (ProjectedGrid, Zones, Water, SemanticLine) are single-SubShader
Built-In CG passes with no SRP variant. The layout authoring, scene tool, geometry generation
and export paths are pipeline-independent, but the generated materials will not render
correctly under URP or HDRP. The editor window warns once per session when a Scriptable
Render Pipeline is active.
If you are on URP or HDRP you can still use the tool for layout and geometry, but you must assign your own pipeline-appropriate materials to the exported renderers.
- Generated export assets stay inside the configured EQBlockoutLab generated mesh/material folder.
- Preview floor planes are editor references only and are not exported as scene geometry.
- Broad catalog families intentionally share a small set of fast blockout primitives first, so some element types are semantic variations on area, line, marker, or zone workflows.
In this manual
Section titled “In this manual”- Quick Start: Create a layout, draw elements, add openings and scatter zones, then preview the result and export it to the scene.
- Reference: Who it helps, the element catalogue, what the export creates, usage notes and known limits.
- Release notes: What is in each release of EQ Blockout Lab, the behaviour changes to know about, render pipeline support and known limits.
Get EQ Blockout Lab
Section titled “Get EQ Blockout Lab”Opens our feedback form in a new tab with the tool name pre-filled.