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UnityEQLabs Create: Art & VFX

Atlas Composer + Channel Repacker

Builds texture atlases for presentation or batching workflows, and repacks grayscale maps into a single optimized RGBA texture for shader use.

  • Tools/EQLabs/Creation/Art/Atlas Composer + Channel Repacker
  1. Open Atlas Composer + Channel Repacker from the Art menu.
  2. Choose whether you are building an atlas or packing channels.
  3. For atlas mode, add textures, then set cell size, padding, column count, and background before clicking Compose Atlas.
  4. For channel mode, assign source textures to R, G, B, and A, choose which channel to sample from each input, then click Pack Channels.
  5. Preview the result and export the PNG when it looks correct.
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