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UnityEQLabs Create: Art & VFX

Surface-Aware Impact FX Composer

Builds a reusable surface-to-impact library so metal, wood, stone, dirt, flesh, and water hits can share one organized authoring workflow instead of separate one-off setups.

  • Tools/EQLabs/Creation/VFX/Surface-Aware Impact FX Composer
  1. Open Surface-Aware Impact FX Composer from the VFX menu and create or assign a surface-impact profile asset.
  2. Reset the profile to the default surface set if you want a starting point for metal, wood, stone, dirt, flesh, and water.
  3. Assign a base VFX preset that represents the overall impact family you want to branch from.
  4. Generate the surface variants so each surface entry receives its own preset variant with suggested tint and scale values.
  5. Refine the decal, audio, burst, and lifetime fields per surface, then export the JSON manifest if you want a sharable setup reference.
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