UnityEQLabs Create: Art & VFX
Surface-Aware Impact FX Composer
Purpose
Section titled “Purpose”Builds a reusable surface-to-impact library so metal, wood, stone, dirt, flesh, and water hits can share one organized authoring workflow instead of separate one-off setups.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/VFX/Surface-Aware Impact FX Composer
How to use
Section titled “How to use”- Open Surface-Aware Impact FX Composer from the VFX menu and create or assign a surface-impact profile asset.
- Reset the profile to the default surface set if you want a starting point for metal, wood, stone, dirt, flesh, and water.
- Assign a base VFX preset that represents the overall impact family you want to branch from.
- Generate the surface variants so each surface entry receives its own preset variant with suggested tint and scale values.
- Refine the decal, audio, burst, and lifetime fields per surface, then export the JSON manifest if you want a sharable setup reference.
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