UnityEQLabs Essentials
Getting started
Installation
Section titled “Installation”- Open your Unity project.
- Import the
.unitypackagefromAssets > Import Package > Custom Package. - Keep the
Assets/EQLabsfolder structure intact. - Allow Unity to compile scripts.
- Open the toolkit from
Tools > EQLabs > EQLabs Hub.
Step-by-step setup
Section titled “Step-by-step setup”- Import the package and wait for Unity compilation to finish.
- Open
Tools > EQLabs > EQLabs Hub. - Select the
Essentialsbundle in the Hub. - Run
Project Doctorfirst to check common setup issues. - Open one lightweight tool such as
Material Browserto confirm the menu commands and Hub launch buttons are working. - Use
Texture Import Enforcer,Material and Shader QA Linter, orScene & Prefab Batch Optimizeron a small test selection before using them on a large production project. - Review generated reports or preview lists before applying any batch operation.
- Save your scene or project changes after verifying the result.
Opening the Hub and the tools
Section titled “Opening the Hub and the tools”Main Hub:
Tools > EQLabs > EQLabs Hub
Common direct menu paths:
Tools > EQLabs > WorkflowTools > EQLabs > DebuggingTools > EQLabs > Texture GenerationTools > EQLabs > Scene PaintingTools > EQLabs > Demo
Generated files and data safety
Section titled “Generated files and data safety”- Many tools create generated assets, reports, or previews under
Assets/EQLabs/Generatedor a selected project folder. - Batch tools are designed to preview changes before applying them where practical.
- For production projects, test on a duplicate asset or small selection first.
- Use Unity version control or backups before applying large batch operations.
Troubleshooting
Section titled “Troubleshooting”- If the Hub does not appear, wait for Unity script compilation and check the Console for compile errors.
- If a tool opens but shows no results, confirm that the expected assets or scene objects are selected.
- If icons are missing, verify that
Assets/EQLabs/Editor/Iconswas imported. - If a batch operation does not apply, review warnings in the tool window and Unity Console.
Support
Section titled “Support”When reporting an issue, include the Unity version, render pipeline, tool name, Console errors, and a short description of the asset or scene selection used.
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.