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UnityCelShaderFX

Editions

FeatureEssentialsProUltimate
Post-Process Cel Shading
Color band quantization (2–16 bands)✔✔✔
Custom ramp textures · palette quantization✔✔✔
Outline Detection (5 methods)
Sobel · Roberts · Canny · DoG✔✔✔
JFA cinematic outlines (to 64 px) + glow✔✔✔
Artistic Filters
Kuwahara (4 variants)✔✔✔
XDoG ink (Tangent Flow / ETF)✔✔✔
Hatching (procedural · TAM · triplanar)✔✔✔
Halftone (dots · lines · CMYK)✔✔✔
Dithering (Bayer · blue noise · STBN)✔✔✔
Watercolor · Painterly✔✔✔
ASCII Art · Pixelate✔✔✔
Color Correction (11 grades + LUT)✔✔✔
Motion-vector temporal stabilization✔✔✔
Pipeline Support
Built-In · URP · HDRP✔✔✔
Native URP 17 RenderGraph (Unity 6.3+)✔✔✔
Verified Unity 2021.3 → 6.4✔✔✔
Editor Tools
Visual inspector with per-module foldouts✔✔✔
37 built-in presets with thumbnails✔✔✔
Preset Browser · Setup wizard · Preview window✔✔✔
GPU Cost Meter · texture generators✔✔✔
Object Exclusion
Layer · component · stencil-mask exclusion✔✔✔
Per-Object Cel Shading
ObjectCelShading component—✔✔
Normal · rim · MatCap · PBR specular—✔✔
Face SDF shadow · hair shading—✔✔
Multi-light · SSS · baked GI—✔✔
Per-object hatching · pixelation · stencil outline—✔✔
GPU instancing (MaterialPropertyBlock)—✔✔
Runtime Scripting (Ultimate)
CelShaderAPI facade——✔
Module enable/disable · intensity fades——✔
Preset apply / capture / crossfade——✔
Trigger-volume & distance blending components——✔
Code examples + API reference——✔
Documentation
Quick Start · User Manual · Troubleshooting✔✔✔
Preset catalog · Animation · Face SDF guides✔✔✔
API reference——✔
Sample scenes✔✔✔
Pro and Ultimate: three Object Cel Shading setups in one frame, while the stage runs the Comic Book preset.
Pro and Ultimate: three Object Cel Shading setups in one frame, while the stage runs the Comic Book preset.
Ultimate: Neon blending into Anime Bold across the frame, one strip per blend weight.
Ultimate: Neon blending into Anime Bold across the frame, one strip per blend weight.
EssentialsProUltimate
FocusPost-process NPR+ Per-object control+ Runtime API
Best ForQuick stylization, prototypingCharacter-driven gamesTools, procedural art, dynamic style
Effects12 modules12 + object shader12 + object shader + API
Outline Methods555
Presets373737
Pipelines3 (+ native RG)3 (+ native RG)3 (+ native RG)
Source CodeFullFullFull
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