UnityEQLabs Create: Modeling & Animation
UV + Lightmap Quick Unwrap Assistant
Purpose
Section titled “Purpose”Creates duplicate mesh assets with quick baseline UVs and lightmap UVs, then reviews texel density, overlap, and out-of-range lightmap data against asset-type standards so support, graybox, and near-final meshes can be judged inside Unity.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Modeling/UV + Lightmap Quick Unwrap Assistant
How to use
Section titled “How to use”- Open UV + Lightmap Quick Unwrap Assistant from the Modeling menu and choose whether you want to process the current selection or a specific project folder.
- Create or load a review settings asset, or generate the starter settings for support mesh, graybox mesh, or near-final environment review.
- Tune UV generation, texel-density assumptions, and UV2 thresholds for the kind of asset you are validating.
- Run the tool to create duplicate mesh assets under the generated Create_AnimationModeling folder instead of overwriting the source meshes.
- Review the texel-density readout, UV thumbnail diagnostics, overlap/out-of-range warnings, and handoff guidance before rebinding anything in-scene.
- Export the JSON report, and only enable scene rebinds when you are testing on duplicate scene objects.
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