Skip to content

UnityEQLabs Create: Art & VFX

All tools

ToolWhat it does
Atlas Composer + Channel RepackerBuilds texture atlases for presentation or batching workflows, and repacks grayscale maps into a single optimized RGBA texture for shader use.
Atlas Usage VisualizerReads atlas layout manifests, overlays atlas regions on top of the source texture, and reports how much of the atlas is actually being used.
Auto Style ConformerBuilds a reusable style profile from a Style DNA report or sample target, then creates material clones nudged toward that palette and surface language.
Channel Packing Recipe LibraryStores reusable channel-packing recipes, previews them against scanned texture sets, and batch-exports packed maps for repeat production workflows.
Cymatics FXCymatics FX is a spectral wave-noise material library for Unity.
Decal Atlas BuilderPacks decal textures into a single atlas and exports a layout manifest so teams can batch decals while keeping UV placement data.
Duplicate-Look DetectorScans materials for visually duplicate looks so teams can spot library bloat, repeated authoring, and inconsistent reuse before those costs spread further.
EQ Texture Memory SaverEQ Texture Memory Saver analyzes imported textures for high-confidence mirrored regions and prepares non-destructive generated texture variants.
Lookdev Lighting Preset LibraryCreates reusable lighting preset assets for lookdev capture, with built-in studio styles and preview support on selected objects.
Lookdev Turntable CaptureCaptures clean object turntables from selected prefabs or scene objects using an isolated editor rig, with sequence and contact-sheet export.
Material Breakdown ReporterBuilds a material, shader, and texture usage report for a selected prop or prefab so reviews and optimization passes start from a clear summary.
Material ID Mask Authoring AssistantBuilds color-coded material ID assignments from selected objects, previews a flat ID render, and exports both the preview mask and a UV-space ID texture…
Material Variant GeneratorGenerates controlled material variations from selected source materials by cloning assets and applying color, metallic, and smoothness permutations.
Palette Transfer AssistantExtracts representative colors from a source texture and remaps another texture into that palette for stylized look-dev exploration.
PBR Material ConverterConverts material assets between Standard, URP Lit, and HDRP Lit while preserving the core look and generating helper textures when pipeline formats differ.
Prop Presentation Sheet BuilderBuilds a presentation-ready multi-view prop sheet from curated lookdev angles so one asset can be reviewed or marketed without a full turntable sequence.
Shader Input Preset LibraryStores reusable shader input presets in semantic form so the same texture and scalar setup can be applied across compatible materials and pipelines.
Smart ID Mask BakerTurns material-ID assignments into packed authoring masks, letting artists export RGBA mask sets and optional per-material grayscale masks from both the…
Style DNA ProfilerProfiles a selected object or material set to reveal dominant colors from material textures, shader usage, and surface tendencies, then lets you build a…
Texel Density ManagerMeasures texel density on selected scene renderers and prefab assets, then creates corrected material clones so asset scale stays visually consistent…
Texture Memory Budget InspectorEstimates texture memory cost, groups it by texture set, and highlights heavy offenders against a chosen project budget.
Texture Role MapperBuilds project-specific texture naming alias profiles, maps scanned textures to shader roles, and can normalize them into canonical suffixes.
Texture Set Auto-FixerRenames recognized texture-set assets to a canonical suffix style and fixes importer settings like sRGB and Normal Map type in one cleanup pass.
Texture Set ValidatorValidates PBR texture sets for naming, missing maps, mismatched resolutions, and import settings that commonly break shading workflows.
Trim Alignment ValidatorChecks selected materials against a trim-sheet profile, reports drift from valid regions, and can snap off-grid materials back to the nearest trim slot.
Trim Sheet AssistantBuilds trim-sheet region profiles and applies selected UV regions to materials so artists can iterate on trim usage without leaving Unity.
Trim Sheet Preview BakerBakes presentation-ready trim-sheet preview images with visible region overlays so artists can review and document trim layouts quickly.
ToolWhat it does
EQ Painterly Fog FXEQ Painterly Fog FX stylizes smoke, fog, fire, steam, dust, and magic VFX image sequences into deterministic painterly flipbooks.
Flipbook BakerCaptures an effect across time and bakes the frames into a flipbook sheet for optimization workflows, mobile fallbacks, and stylized texture-driven VFX.
Image Sequence Flipbook BuilderBuilds GlueIT-style flipbook sheets from imported image sequences, with manual ordering, playback preview, export control, and Unity-ready metadata for VFX…
Silhouette Noise AnalyzerCaptures an effect preview and measures silhouette fragmentation so noisy, cluttered, or combat-unfriendly shapes are easier to catch before they spread…
Surface-Aware Impact FX ComposerBuilds a reusable surface-to-impact library so metal, wood, stone, dirt, flesh, and water hits can share one organized authoring workflow instead of…
VFX Graph Preset + Variant ManagerCreates reusable VFX preset assets, captures exposed values from target effects when available, and generates fast variants for repeat effect families.
VFX Palette ConformerBuilds a VFX-safe palette profile from a source texture, then pushes preset colors toward that palette so effects stay aligned with art direction.
VFX Performance Twin GeneratorBuilds high, mid, and low VFX preset tiers from one source preset, then reports estimated load reduction and look-delta so optimization choices stay reviewable.
VFX Readability MeterCaptures an effect preview and scores how readable it is against the background by measuring contrast, focus, spill, and screen coverage.
Report an issue with this tool

Opens our feedback form in a new tab with the tool name pre-filled.