UnityEQLabs Create: Art & VFX
All tools
| Tool | What it does |
|---|---|
| Atlas Composer + Channel Repacker | Builds texture atlases for presentation or batching workflows, and repacks grayscale maps into a single optimized RGBA texture for shader use. |
| Atlas Usage Visualizer | Reads atlas layout manifests, overlays atlas regions on top of the source texture, and reports how much of the atlas is actually being used. |
| Auto Style Conformer | Builds a reusable style profile from a Style DNA report or sample target, then creates material clones nudged toward that palette and surface language. |
| Channel Packing Recipe Library | Stores reusable channel-packing recipes, previews them against scanned texture sets, and batch-exports packed maps for repeat production workflows. |
| Cymatics FX | Cymatics FX is a spectral wave-noise material library for Unity. |
| Decal Atlas Builder | Packs decal textures into a single atlas and exports a layout manifest so teams can batch decals while keeping UV placement data. |
| Duplicate-Look Detector | Scans materials for visually duplicate looks so teams can spot library bloat, repeated authoring, and inconsistent reuse before those costs spread further. |
| EQ Texture Memory Saver | EQ Texture Memory Saver analyzes imported textures for high-confidence mirrored regions and prepares non-destructive generated texture variants. |
| Lookdev Lighting Preset Library | Creates reusable lighting preset assets for lookdev capture, with built-in studio styles and preview support on selected objects. |
| Lookdev Turntable Capture | Captures clean object turntables from selected prefabs or scene objects using an isolated editor rig, with sequence and contact-sheet export. |
| Material Breakdown Reporter | Builds a material, shader, and texture usage report for a selected prop or prefab so reviews and optimization passes start from a clear summary. |
| Material ID Mask Authoring Assistant | Builds color-coded material ID assignments from selected objects, previews a flat ID render, and exports both the preview mask and a UV-space ID texture… |
| Material Variant Generator | Generates controlled material variations from selected source materials by cloning assets and applying color, metallic, and smoothness permutations. |
| Palette Transfer Assistant | Extracts representative colors from a source texture and remaps another texture into that palette for stylized look-dev exploration. |
| PBR Material Converter | Converts material assets between Standard, URP Lit, and HDRP Lit while preserving the core look and generating helper textures when pipeline formats differ. |
| Prop Presentation Sheet Builder | Builds a presentation-ready multi-view prop sheet from curated lookdev angles so one asset can be reviewed or marketed without a full turntable sequence. |
| Shader Input Preset Library | Stores reusable shader input presets in semantic form so the same texture and scalar setup can be applied across compatible materials and pipelines. |
| Smart ID Mask Baker | Turns material-ID assignments into packed authoring masks, letting artists export RGBA mask sets and optional per-material grayscale masks from both the… |
| Style DNA Profiler | Profiles a selected object or material set to reveal dominant colors from material textures, shader usage, and surface tendencies, then lets you build a… |
| Texel Density Manager | Measures texel density on selected scene renderers and prefab assets, then creates corrected material clones so asset scale stays visually consistent… |
| Texture Memory Budget Inspector | Estimates texture memory cost, groups it by texture set, and highlights heavy offenders against a chosen project budget. |
| Texture Role Mapper | Builds project-specific texture naming alias profiles, maps scanned textures to shader roles, and can normalize them into canonical suffixes. |
| Texture Set Auto-Fixer | Renames recognized texture-set assets to a canonical suffix style and fixes importer settings like sRGB and Normal Map type in one cleanup pass. |
| Texture Set Validator | Validates PBR texture sets for naming, missing maps, mismatched resolutions, and import settings that commonly break shading workflows. |
| Trim Alignment Validator | Checks selected materials against a trim-sheet profile, reports drift from valid regions, and can snap off-grid materials back to the nearest trim slot. |
| Trim Sheet Assistant | Builds trim-sheet region profiles and applies selected UV regions to materials so artists can iterate on trim usage without leaving Unity. |
| Trim Sheet Preview Baker | Bakes presentation-ready trim-sheet preview images with visible region overlays so artists can review and document trim layouts quickly. |
| Tool | What it does |
|---|---|
| EQ Painterly Fog FX | EQ Painterly Fog FX stylizes smoke, fog, fire, steam, dust, and magic VFX image sequences into deterministic painterly flipbooks. |
| Flipbook Baker | Captures an effect across time and bakes the frames into a flipbook sheet for optimization workflows, mobile fallbacks, and stylized texture-driven VFX. |
| Image Sequence Flipbook Builder | Builds GlueIT-style flipbook sheets from imported image sequences, with manual ordering, playback preview, export control, and Unity-ready metadata for VFX… |
| Silhouette Noise Analyzer | Captures an effect preview and measures silhouette fragmentation so noisy, cluttered, or combat-unfriendly shapes are easier to catch before they spread… |
| Surface-Aware Impact FX Composer | Builds a reusable surface-to-impact library so metal, wood, stone, dirt, flesh, and water hits can share one organized authoring workflow instead of… |
| VFX Graph Preset + Variant Manager | Creates reusable VFX preset assets, captures exposed values from target effects when available, and generates fast variants for repeat effect families. |
| VFX Palette Conformer | Builds a VFX-safe palette profile from a source texture, then pushes preset colors toward that palette so effects stay aligned with art direction. |
| VFX Performance Twin Generator | Builds high, mid, and low VFX preset tiers from one source preset, then reports estimated load reduction and look-delta so optimization choices stay reviewable. |
| VFX Readability Meter | Captures an effect preview and scores how readable it is against the background by measuring contrast, focus, spill, and screen coverage. |
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