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UnityEQLabs Create: Modeling & Animation

All tools

ToolWhat it does
Animation QC PipelineRuns transition-pop analysis, root-motion cleanup heuristics, contact detection, and event readiness in one ranked review pass so animation cleanup starts…
Contact Truth SolverDetects likely planted-contact windows for feet, hands, or props so animators can ground clips and place events from measured motion instead of guesswork.
EQ Smear DesignerBakes elongated smear frames from measured motion, with a manifest and a time-indexed playback asset.
Footstep Event Auto MarkerBuilds first-pass animation events from measured contact windows so footstep and impact timing can start from real motion instead of hand-placed guesses,…
Motion Intent TaggerTags clips with transparent motion-intent guesses such as idle, locomotion, sprint, start, stop, jump, and fall so animation libraries are easier to…
Pose Library + Mirror + Paste Across RigsCaptures reusable pose snapshots, builds mirrored pose variants, and pastes them onto compatible rigs with searchable tags, generated pose thumbnails,…
Retarget Batch StudioBuilds animator override controllers from a shared clip library and assigns them to target animators in batch, reducing the repetitive setup cost around…
Root Motion Cleaner + ExtractorCleans noisy root-motion curves, can recenter drift, and exports cleaned plus in-place clip variants with root-path suggestion, import guidance, and…
Secondary Motion Layer GeneratorMenu: EQLabs/Creation/Animation/Secondary Motion Layer Generator
Transition Pop DetectorMeasures pose differences between clip boundaries so likely transition pops can be reviewed before they show up during controller testing or gameplay QA.
ToolWhat it does
Environment Readiness SuiteRuns clearance, modular snap, pivot, and kitbash checks through one shared standards profile so environment review starts from a single ranked issue list…
EQ Anime Hair & Ribbon DynamicsConfigures stylized secondary motion for anime hair, ribbons, belts, tails, and transform-chain accessories with a non-destructive runtime component plus…
EQ Mesh Doctor ProScans mesh assets, model/prefab assets, folders, and scene objects to create production health cards for topology, UV, normal confidence,…
Gameplay Clearance ScannerScans selected scene roots for narrow passages and low-headroom problems so traversal issues are found before gameplay QA has to discover them manually.
Kitbash Compliance CheckerScans kitbash assets and folders for naming problems, collider gaps, scale drift, pivot readiness, and suspicious bounds before those issues spread across…
Modular Snap Debt FinderFinds off-grid modular placements, rotation drift, and size debt so worldbuilding kits stay consistent even after long production use.
Pivot Origin + Bounds Batch ToolCreates safe pivot-wrapper roots and bounds summaries for selected objects so placement cleanup and export prep can happen without destructive mesh edits.
Spline Segment PlacerPlaces repeated instances of a segment prefab you supply along an editable spline path. It does not generate mesh geometry.
UV + Lightmap Quick Unwrap AssistantCreates duplicate mesh assets with quick baseline UVs and lightmap UVs, then reviews texel density, overlap, and out-of-range lightmap data against…
UV CartographerCreates non-destructive duplicate meshes with generated UV channels and optional RG-packed flow-field textures for feature-aware UV, NPR mark direction,…
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