UnityEQLabs Create: Modeling & Animation
All tools
Animation
Section titled “Animation”| Tool | What it does |
|---|---|
| Animation QC Pipeline | Runs transition-pop analysis, root-motion cleanup heuristics, contact detection, and event readiness in one ranked review pass so animation cleanup starts… |
| Contact Truth Solver | Detects likely planted-contact windows for feet, hands, or props so animators can ground clips and place events from measured motion instead of guesswork. |
| EQ Smear Designer | Bakes elongated smear frames from measured motion, with a manifest and a time-indexed playback asset. |
| Footstep Event Auto Marker | Builds first-pass animation events from measured contact windows so footstep and impact timing can start from real motion instead of hand-placed guesses,… |
| Motion Intent Tagger | Tags clips with transparent motion-intent guesses such as idle, locomotion, sprint, start, stop, jump, and fall so animation libraries are easier to… |
| Pose Library + Mirror + Paste Across Rigs | Captures reusable pose snapshots, builds mirrored pose variants, and pastes them onto compatible rigs with searchable tags, generated pose thumbnails,… |
| Retarget Batch Studio | Builds animator override controllers from a shared clip library and assigns them to target animators in batch, reducing the repetitive setup cost around… |
| Root Motion Cleaner + Extractor | Cleans noisy root-motion curves, can recenter drift, and exports cleaned plus in-place clip variants with root-path suggestion, import guidance, and… |
| Secondary Motion Layer Generator | Menu: EQLabs/Creation/Animation/Secondary Motion Layer Generator |
| Transition Pop Detector | Measures pose differences between clip boundaries so likely transition pops can be reviewed before they show up during controller testing or gameplay QA. |
Modeling
Section titled “Modeling”| Tool | What it does |
|---|---|
| Environment Readiness Suite | Runs clearance, modular snap, pivot, and kitbash checks through one shared standards profile so environment review starts from a single ranked issue list… |
| EQ Anime Hair & Ribbon Dynamics | Configures stylized secondary motion for anime hair, ribbons, belts, tails, and transform-chain accessories with a non-destructive runtime component plus… |
| EQ Mesh Doctor Pro | Scans mesh assets, model/prefab assets, folders, and scene objects to create production health cards for topology, UV, normal confidence,… |
| Gameplay Clearance Scanner | Scans selected scene roots for narrow passages and low-headroom problems so traversal issues are found before gameplay QA has to discover them manually. |
| Kitbash Compliance Checker | Scans kitbash assets and folders for naming problems, collider gaps, scale drift, pivot readiness, and suspicious bounds before those issues spread across… |
| Modular Snap Debt Finder | Finds off-grid modular placements, rotation drift, and size debt so worldbuilding kits stay consistent even after long production use. |
| Pivot Origin + Bounds Batch Tool | Creates safe pivot-wrapper roots and bounds summaries for selected objects so placement cleanup and export prep can happen without destructive mesh edits. |
| Spline Segment Placer | Places repeated instances of a segment prefab you supply along an editable spline path. It does not generate mesh geometry. |
| UV + Lightmap Quick Unwrap Assistant | Creates duplicate mesh assets with quick baseline UVs and lightmap UVs, then reviews texel density, overlap, and out-of-range lightmap data against… |
| UV Cartographer | Creates non-destructive duplicate meshes with generated UV channels and optional RG-packed flow-field textures for feature-aware UV, NPR mark direction,… |
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.