Skip to content

UnityEQLabs Create: Art & VFX

Flipbook Baker

Captures an effect across time and bakes the frames into a flipbook sheet for optimization workflows, mobile fallbacks, and stylized texture-driven VFX.

  • Tools/EQLabs/Creation/VFX/Flipbook Baker
  1. Open Flipbook Baker from the VFX menu and assign the target effect object you want to sample over time.
  2. Set frame resolution, frame count, duration, and atlas columns based on the optimization target you are aiming for.
  3. Bake the flipbook preview to capture the effect frame-by-frame into one sheet.
  4. Review the generated sheet to confirm the timing and framing still read well as a texture sequence.
  5. Export the PNG and manifest when you are ready to use the flipbook in a shader or mobile fallback workflow.
Report an issue with this tool

Opens our feedback form in a new tab with the tool name pre-filled.