UnityEQLabs Create: Art & VFX
Flipbook Baker
Purpose
Section titled “Purpose”Captures an effect across time and bakes the frames into a flipbook sheet for optimization workflows, mobile fallbacks, and stylized texture-driven VFX.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/VFX/Flipbook Baker
How to use
Section titled “How to use”- Open Flipbook Baker from the VFX menu and assign the target effect object you want to sample over time.
- Set frame resolution, frame count, duration, and atlas columns based on the optimization target you are aiming for.
- Bake the flipbook preview to capture the effect frame-by-frame into one sheet.
- Review the generated sheet to confirm the timing and framing still read well as a texture sequence.
- Export the PNG and manifest when you are ready to use the flipbook in a shader or mobile fallback workflow.
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.