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UnityEQLabs Create: Modeling & Animation

Spline Segment Placer

  • Tools/EQLabs/Creation/Modeling/Spline Segment Placer
  • Places repeated instances of a segment prefab you supply along an editable spline path, for modular roads, pipes, rails, trims, and other repeated runs.
  • Adds Bezier handles, per-point roll and width shaping, prefab forward-axis rules, and repeat or stretch placement modes.
  • Supports ground projection, surface-normal alignment, lane/path metadata, and optional junction marker prefabs.
  • Places scene output under a managed root so the result is easy to clear and rebuild.

This tool does not generate mesh geometry. It places the prefab you assign and reports the placement; a Segment Prefab is required.

  1. Create or assign a spline profile asset, or generate one of the included starter profiles for roads, rails, or pipe runs.
  2. Assign the Segment Prefab you want repeated along the spline. Placement is refused without one.
  3. Add spline points manually or load them from selected transforms in the scene, then use Auto Smooth Handles if you want a curved Bezier run.
  4. Choose repeat or stretch mode, set the prefab forward axis, and tune segment length, global bank, width, and vertical offsets.
  5. Enable projection if the spline should follow terrain or existing scene surfaces, and mark any control points as junctions if you want optional marker prefabs dropped there.
  6. Fill in path role and lane metadata if the spline run should carry reviewable road/path semantics in the exported report.
  7. Place the spline segments and review the placement report before using the result as production geometry.
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