UnityEQLabs Essentials
Cubemap Capturer
Purpose
Section titled “Purpose”Captures a scene viewpoint into a cubemap asset for reflections, skyboxes, or lighting probes directly in-editor.
Menu path
Section titled “Menu path”Tools/EQLabs/Texture Generation/Cubemap Capturer
How to use
Section titled “How to use”- Frame the scene from the camera or viewpoint you want to capture.
- Open the tool and set cubemap resolution and output location.
- Capture the cubemap asset.
- Assign the result to a skybox or reflection workflow.
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.