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UnityEQLabs Essentials

Cubemap Capturer

Captures a scene viewpoint into a cubemap asset for reflections, skyboxes, or lighting probes directly in-editor.

  • Tools/EQLabs/Texture Generation/Cubemap Capturer
  1. Frame the scene from the camera or viewpoint you want to capture.
  2. Open the tool and set cubemap resolution and output location.
  3. Capture the cubemap asset.
  4. Assign the result to a skybox or reflection workflow.
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