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Unity

EQLabs Create: Modeling & Animation

Unity 6000.3+–1.0.0

Twenty editor tools for animation and modeling production, under one menu root and one hub window.

Menu root: Tools/EQLabs/Creation/... Hub: Tools/EQLabs/EQLabs Hub Version: 1.0.0 Verified on: Unity 6000.3.14f1, Built-In render pipeline

Every tool is non-destructive. Clip tools write a duplicate .anim and re-copy the clip settings that Object.Instantiate drops. Mesh tools write a new .asset and never touch sharedMesh. Meshes with blend shapes, meshes above four bone influences per vertex, and non-readable meshes are refused with an explanation rather than silently mangled. If a tool cannot measure something, it says so instead of scoring a zero.

  • Verified on Unity 6000.3.14f1 with the Built-In render pipeline. No other Unity version and no scriptable render pipeline is claimed for this release.
  • The UV Cartographer flow-preview shader is Built-In only.
  • Questions and bug reports: see the release notes for the known limitations.
  • Getting started: Install the package, open the Hub, run your first tools on duplicate rigs and meshes, and where generated files go.
  • All tools: Every tool in EQLabs Create: Modeling & Animation by category, with what it does.
  • Release notes: What is in each release of EQLabs Create: Modeling & Animation, and the known limitations.
  • Spline Segment Placer: Places repeated instances of a segment prefab you supply along an editable spline path. It does not generate mesh geometry.
  • EQ Smear Designer: Bakes elongated smear frames from measured motion, with a manifest and a time-indexed playback asset.
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