Unity
EQLabs Create: Modeling & Animation
Twenty editor tools for animation and modeling production, under one menu root and one hub window.
Menu root: Tools/EQLabs/Creation/...
Hub: Tools/EQLabs/EQLabs Hub
Version: 1.0.0
Verified on: Unity 6000.3.14f1, Built-In render pipeline
The one thing to know first
Section titled “The one thing to know first”Every tool is non-destructive. Clip tools write a duplicate .anim and re-copy the clip
settings that Object.Instantiate drops. Mesh tools write a new .asset and never touch
sharedMesh. Meshes with blend shapes, meshes above four bone influences per vertex, and
non-readable meshes are refused with an explanation rather than silently mangled. If a tool
cannot measure something, it says so instead of scoring a zero.
Support and compatibility
Section titled “Support and compatibility”- Verified on Unity 6000.3.14f1 with the Built-In render pipeline. No other Unity version and no scriptable render pipeline is claimed for this release.
- The UV Cartographer flow-preview shader is Built-In only.
- Questions and bug reports: see the release notes for the known limitations.
In this manual
Section titled “In this manual”- Getting started: Install the package, open the Hub, run your first tools on duplicate rigs and meshes, and where generated files go.
- All tools: Every tool in EQLabs Create: Modeling & Animation by category, with what it does.
- Release notes: What is in each release of EQLabs Create: Modeling & Animation, and the known limitations.
- Spline Segment Placer: Places repeated instances of a segment prefab you supply along an editable spline path. It does not generate mesh geometry.
- EQ Smear Designer: Bakes elongated smear frames from measured motion, with a manifest and a time-indexed playback asset.
Get EQLabs Create: Modeling & Animation
Section titled “Get EQLabs Create: Modeling & Animation”
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.