UnityEQLabs Create: Modeling & Animation
Pivot Origin + Bounds Batch Tool
Purpose
Section titled “Purpose”Creates safe pivot-wrapper roots and bounds summaries for selected objects so placement cleanup and export prep can happen without destructive mesh edits.
Menu path
Section titled “Menu path”Tools/EQLabs/Creation/Modeling/Pivot Origin + Bounds Batch Tool
How to use
Section titled “How to use”- Open Pivot Origin + Bounds Batch Tool from the Modeling menu and add the objects you want to normalize.
- Choose whether the new wrapper pivot should be placed at bounds center, bottom center, or the minimum corner.
- Run the wrapper creation pass on duplicate objects first so you can verify the new pivot anchors without touching your originals.
- Optionally create bounds proxies if you want visual review helpers for placement, export, or kit cleanup.
- Export the JSON report when you want a record of bounds size and anchor decisions for the batch.
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