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UnityEQLabs Create: Modeling & Animation

Pivot Origin + Bounds Batch Tool

Creates safe pivot-wrapper roots and bounds summaries for selected objects so placement cleanup and export prep can happen without destructive mesh edits.

  • Tools/EQLabs/Creation/Modeling/Pivot Origin + Bounds Batch Tool
  1. Open Pivot Origin + Bounds Batch Tool from the Modeling menu and add the objects you want to normalize.
  2. Choose whether the new wrapper pivot should be placed at bounds center, bottom center, or the minimum corner.
  3. Run the wrapper creation pass on duplicate objects first so you can verify the new pivot anchors without touching your originals.
  4. Optionally create bounds proxies if you want visual review helpers for placement, export, or kit cleanup.
  5. Export the JSON report when you want a record of bounds size and anchor decisions for the batch.
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