UnityEQLabs Essentials
Texture Channel Packer
Purpose
Section titled “Purpose”Packs multiple grayscale maps into RGBA channels to optimize texture memory and sampling cost.
Menu path
Section titled “Menu path”Tools/EQLabs/Texture Generation/Texture Channel Packer
How to use
Section titled “How to use”- Open channel packer from Texture Generation menu.
- Assign source textures into R, G, B, and A inputs.
- Set output options and destination.
- Pack channels and save final texture.
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