Skip to content

Design

The Design module is the largest in EQLabs — 28 registered tools covering level design, cinematic production, gameplay systems, sound design, localization, destruction, snapshot management, and the BlockoutLab + Patchwork custom-asset workflows.

28 registered tools.


ToolDescription
World Partition InspectorAudit WP data layers, spatial loading, HLOD detection.
Lighting Scenario AuditorPer-light audit with budget thresholds and color temperature.
Level Analysis Suite4-tab inventory + metrics + validation + room metrics.
Reference Image OverlayViewport reference image overlays for layout-driven design.
Smart Actor Align & DistributeDCC-parity alignment, distribution, ground snap, randomize offset.
Light PainterClick-to-place lights directly in the viewport.
PatchworkSnapshot + diff + cherry-pick level state. The missing source-control layer.
Post-Process Volume InspectorPP volume audit + Quick Presets (cinematic / archviz / stylized / horror / mobile).
Measurement & Annotation ToolDistance / bbox / path measurements with unit conversion.
Playtest Recorder & TaggerPIE event tagging + replay system integration.
OFPA NexusOne File Per Actor integrity checker for WP levels.
Batch Actor ReplacerBulk class-based actor swap with transform/tag preservation.
Blockout GeneratorParametric primitive shapes for rapid greyboxing.
Blockout LabFull level layout designer with 2D + 3D synchronized view.
ToolDescription
Sequencer Shot ValidatorValidate Level Sequences for cinematic production issues.
Camera Sequencer EnhancementReal camera rigs + composition guides + lens presets + shot list.
LUT Color Grading BakerGenerate and extract cinematic LUTs.
OTIO-Sequencer BridgeOpenTimelineIO round-trip + shot breakdown.
ToolDescription
Enhanced Input MapperVisualize Enhanced Input actions, contexts, key bindings.
Plugin Dependency ViewerProject plugin audit with enable/disable toggle.
Console Variable BrowserSearch/edit CVars + 20+ scenario and workflow presets.
Data Systems InspectorGameplay tag browser + Data Table audit.
Modeling-to-Gameplay Tag PipelineTag mesh sections + auto-spawn matching trigger volumes.
ToolDescription
PCG Production SuiteGraph debugging + stability linting + smart object integration.
ToolDescription
Sound Cue AuditorAudit SoundCue / SoundWave / MetaSoundSource assets.
ToolDescription
ArabicBridge RTL SuiteMulti-tab RTL localization for Arabic, Hebrew, Farsi, Urdu.
ToolDescription
Niagara FX LibraryNiagara asset database with metadata, tags, and designer requests.
ToolDescription
Chaos Destruction WizardEnd-to-end destruction setup: convert, damage, fields, VFX & LOD.

ToolCategoryType
World Partition InspectorLevelDesignSingle panel
Lighting Scenario AuditorLevelDesignSingle panel
Sequencer Shot ValidatorCinematicSingle panel
Enhanced Input MapperSystemsSingle panel
Plugin Dependency ViewerSystemsSingle panel
Console Variable BrowserSystems2-tab
Sound Cue AuditorSoundDesignSingle panel
Level Analysis SuiteLevelDesign4-tab
Data Systems InspectorSystems2-tab
Modeling-to-Gameplay Tag PipelineSystemsSingle panel
PCG Production SuitePCG3-tab
Camera Sequencer EnhancementCinematic5-tab
LUT Color Grading BakerCinematic3-tab
ArabicBridge RTL SuiteLocalization7-tab
Niagara FX LibraryVFX4-tab
Chaos Destruction WizardDestruction4-tab
Reference Image OverlayLevelDesignEdMode launcher
Smart Actor Align & DistributeLevelDesignSingle panel
Light PainterLevelDesignEdMode launcher
PatchworkLevelDesignSingle panel
Post-Process Volume InspectorLevelDesignSingle panel
Measurement & Annotation ToolLevelDesignSingle panel
Playtest Recorder & TaggerLevelDesignSingle panel
OTIO-Sequencer BridgeCinematic3-tab
OFPA NexusLevelDesignSingle panel
Batch Actor ReplacerLevelDesignSingle panel
Blockout GeneratorLevelDesignSingle panel
Blockout LabLevelDesignCustom asset editor launcher
Report an issue with this tool

Opens our feedback form in a new tab with the tool name pre-filled.