Design
The Design module is the largest in EQLabs — 28 registered tools covering level design, cinematic production, gameplay systems, sound design, localization, destruction, snapshot management, and the BlockoutLab + Patchwork custom-asset workflows.
28 registered tools.
Level Design
Section titled “Level Design”| Tool | Description |
|---|---|
| World Partition Inspector | Audit WP data layers, spatial loading, HLOD detection. |
| Lighting Scenario Auditor | Per-light audit with budget thresholds and color temperature. |
| Level Analysis Suite | 4-tab inventory + metrics + validation + room metrics. |
| Reference Image Overlay | Viewport reference image overlays for layout-driven design. |
| Smart Actor Align & Distribute | DCC-parity alignment, distribution, ground snap, randomize offset. |
| Light Painter | Click-to-place lights directly in the viewport. |
| Patchwork | Snapshot + diff + cherry-pick level state. The missing source-control layer. |
| Post-Process Volume Inspector | PP volume audit + Quick Presets (cinematic / archviz / stylized / horror / mobile). |
| Measurement & Annotation Tool | Distance / bbox / path measurements with unit conversion. |
| Playtest Recorder & Tagger | PIE event tagging + replay system integration. |
| OFPA Nexus | One File Per Actor integrity checker for WP levels. |
| Batch Actor Replacer | Bulk class-based actor swap with transform/tag preservation. |
| Blockout Generator | Parametric primitive shapes for rapid greyboxing. |
| Blockout Lab | Full level layout designer with 2D + 3D synchronized view. |
Cinematic
Section titled “Cinematic”| Tool | Description |
|---|---|
| Sequencer Shot Validator | Validate Level Sequences for cinematic production issues. |
| Camera Sequencer Enhancement | Real camera rigs + composition guides + lens presets + shot list. |
| LUT Color Grading Baker | Generate and extract cinematic LUTs. |
| OTIO-Sequencer Bridge | OpenTimelineIO round-trip + shot breakdown. |
Systems
Section titled “Systems”| Tool | Description |
|---|---|
| Enhanced Input Mapper | Visualize Enhanced Input actions, contexts, key bindings. |
| Plugin Dependency Viewer | Project plugin audit with enable/disable toggle. |
| Console Variable Browser | Search/edit CVars + 20+ scenario and workflow presets. |
| Data Systems Inspector | Gameplay tag browser + Data Table audit. |
| Modeling-to-Gameplay Tag Pipeline | Tag mesh sections + auto-spawn matching trigger volumes. |
| Tool | Description |
|---|---|
| PCG Production Suite | Graph debugging + stability linting + smart object integration. |
Sound Design
Section titled “Sound Design”| Tool | Description |
|---|---|
| Sound Cue Auditor | Audit SoundCue / SoundWave / MetaSoundSource assets. |
Localization
Section titled “Localization”| Tool | Description |
|---|---|
| ArabicBridge RTL Suite | Multi-tab RTL localization for Arabic, Hebrew, Farsi, Urdu. |
| Tool | Description |
|---|---|
| Niagara FX Library | Niagara asset database with metadata, tags, and designer requests. |
Destruction
Section titled “Destruction”| Tool | Description |
|---|---|
| Chaos Destruction Wizard | End-to-end destruction setup: convert, damage, fields, VFX & LOD. |
Tool reference
Section titled “Tool reference”
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.