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No. 0903 DE DesignEQLabs Pro

Sequencer Shot Validator

UE 5.4–5.85/52.0.5

Module: Design · Category: Cinematic · Tool ID: SequencerShotValidator

Walks every Level Sequence asset under a content path and validates them for common cinematic production bugs: missing camera cuts tracks, unbound actor references (possessables with no binding), shots with no camera assigned, zero-length sequences, frame rate mismatches between master and sub sequences. Outputs both an asset summary and a per-issue list, plus CSV export for QA pipelines.

Validator open after scanning a project, summary list at top with sequences, issue list below with mixed-severity entries.
Validator open after scanning a project, summary list at top with sequences, issue list below with mixed-severity entries.
  • Pre-render QA: catching unbound actors / missing camera cuts before a long render fails
  • Cinematic-heavy project audit: getting a CSV roster of every sequence with issue counts
  • Frame-rate mismatch hunting: when master + sub sequences drift
  • Onboarding to a project: seeing the cinematic content roster at a glance
  • Don’t use this to fix sequences. It audits and surfaces; fixes happen in Sequencer.
  • Don’t expect this to validate render settings. Only the asset structure.
  1. Open the EQLabs Hub and search for Sequencer (or browse to Design → Cinematic).
  2. Click the tool card.
  3. Set Scan Path.
  4. Click Scan Sequences.
SectionWhat it doesDefault
Scan PathFolder to recursively scan/Game
Scan SequencesWalks every ULevelSequence asset
Export CSVSaves the audit as CSV
Summary listPer-sequence row: name, track count, section count, bound objects, issue count, duration, display rate
Issues listPer-issue row: sequence name, track name, issue, severity
SeverityIssue
ErrorMissing camera cuts track on a cinematic, unbound possessables
WarningFrame rate mismatch between master and sub, zero-length sequences
InfoEmpty subsequence sections (sometimes intentional)

Single-click pings the asset; double-click opens the sequence in Sequencer.

Issue list visible with mix of severity types, one row showing "Frame Rate Mismatch" between master and sub.
Issue list visible with mix of severity types, one row showing "Frame Rate Mismatch" between master and sub.
  1. Set Scan Path (default /Game).
  2. Click Scan Sequences.
  3. Sort by issue count to find the worst offenders.
  4. Walk the issues list — single-click to ping, double-click to open in Sequencer.
  5. Export CSV if reporting to the team.
FieldWhat it doesDefault
Scan PathFolder to scan/Game

Settings file: [Project]/Saved/EQLabs/Settings/SequencerShotValidator.json

  • In-panel summary and issues lists.
  • CSV export
  • No edits. Read-only.
  • Frame rate mismatches don’t always render wrong. Sequencer adapts at the frame boundary. But fix them anyway for predictable behavior.
  • Empty subsequence sections are often intentional (placeholders for future shots). Don’t blanket-fix
  • Unbound actors are nearly always bugs. Usually a possessable that lost its actor reference after a level reload.
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