Quick Start
Opening the Hub
Section titled “Opening the Hub”Click the EQLabs button in the main toolbar, or use the menu:
Tools → EQLabs → Hub
The Hub is your central dashboard — all 89 tools are discoverable here, organized by module and category.
Finding a Tool
Section titled “Finding a Tool”Search — Type any tool name, keyword, or category in the search bar at the top of the Hub. Results appear instantly.
Browse by module — Click any module card on the dashboard, or use the sidebar tree to navigate by module → category.
Opening a Tool
Section titled “Opening a Tool”Click any tool card to open it in its own dockable panel. Tools open as independent windows — you can keep multiple open simultaneously and dock them anywhere in the editor layout.
Module Overview
Section titled “Module Overview”| Module | Tools | What it covers |
|---|---|---|
| Tech | 30 | Texture generation, shader debugging, blueprint auditing, QA |
| Art | 20 | Baking, painting, atlas, environment art, VFX, EQSynth |
| Animation | 12 | Rigging, retargeting, Control Rig, foot locking, notifies |
| Modeling | 8 | LOD, Nanite, UV, mesh analysis, physics, modular building |
| Design | 20 | Level design, PCG, cinematics, systems, localization, pipeline |
| Custom Editors | 3 | PaintingLab, BlockoutLab, EquloSimLab |
Settings Persistence
Section titled “Settings Persistence”Every tool saves its settings per project. When you reopen a tool, it restores exactly where you left off — no reconfiguring.
Settings are stored at:
{YourProject}/Saved/EQLabs/Settings/{ToolId}.jsonBlueprint API
Section titled “Blueprint API”EQLabs exposes a Blueprint Function Library with functions covering navigation, asset auditing, viewport control, tool launching, and batch operations. Search for EQLabs in the Blueprint editor to see all available nodes.