Tech
The Tech module is the largest in EQLabs — 40 tools covering texture generation, material/asset workflow, debugging, QA, project audit, and runtime performance suites.
40 registered tools.
Texture Generators
Section titled “Texture Generators”-
Gradient Ramp Generator Generate gradient ramps for toon shading and ramp-based material effects.
TextureGenerators -
Noise Texture Generator 14 noise + pattern types — Perlin, Simplex, Worley, Domain-Warped FBM, and more.
TextureGenerators -
Texture Channel Packer Pack 4 textures' channels into RGBA with ORM presets and batch mode.
TextureGenerators -
SDF Generator Generate SDF / MSDF textures from source images.
TextureGenerators -
VAT Management Suite Create, import, and manage Vertex Animation Textures.
TextureGenerators -
Cymatics FX Spectrally-controlled wave-noise Material Function library: watercolour, manga paper, hatching, dissolve, cloth weave, mist and flowmaps.
TextureGenerators
Workflow
Section titled “Workflow”-
Material & Asset Browser Browse materials/textures with statistics and filtered views.
Workflow -
Dependency Explorer Map asset dependencies with blast radius analysis.
Workflow -
Batch Material Creator Auto-create MIs from texture folders by naming convention.
Workflow -
Material Replacer Batch find/replace materials across actors.
Workflow -
Material Preset Manager Save/load material parameter presets as JSON.
Workflow -
Material Instance Manager MI hierarchy + override tracking.
Workflow -
Subsystem Viewer List Engine / Editor / GameInstance / World / LocalPlayer subsystems.
Workflow -
Config/INI Diff Tool Compare project config to engine defaults with templates.
Workflow -
USD Interchange Repair Kit Audit USD/Interchange import results.
Workflow -
Texture Validation & Color Management Scan/validate/fix texture settings.
Workflow
Debugging
Section titled “Debugging”-
Shader Diagnostics Suite Keywords + compilation + permutations.
Debugging -
Material Property Diff Side-by-side parameter diff for two MIs.
Debugging -
Replication Debugger Replication audit with bandwidth estimation.
Debugging -
Lumen Scene Debugger Lumen GI / reflection scene analyzer.
Debugging -
Virtual Texture Diagnostic VT setup audit.
Debugging -
Crash Triage Center In-editor crash inbox: ingests Saved/Crashes, groups by signature, flags GPU crashes, and tracks per-signature triage status.
Debugging -
LogLens Parses a Saved/Logs file, clusters repeated warnings, errors and ensures by an address-insensitive signature, and ranks them by severity then frequency.
Debugging
-
Material Profiler Heatmap + QA linter + Substrate analyzer.
QA -
Blueprint Inspector Complexity + interfaces + event timeline.
QA -
Project Doctor Flagship 5-tab audit: Health / Build / Budget / Android / Scene Audit.
QA -
Asset Naming Convention Checker Validate asset names with batch rename.
QA -
Quest Readiness Scanner Per-device XR readiness for Quest / Vision Pro.
QA -
Blueprint Graph Exporter Export Blueprint graphs to JSON / Markdown.
QA -
Validation Gate Hub Aggregates the reports EQLabs auditors already wrote into one pass/fail gate for save, pre-commit or CI.
QA
Performance
Section titled “Performance”-
Widget Blueprint Auditor UMG perf audit.
Performance -
Rendering Systems Auditor Nanite / Lumen / VSM / VT runtime tuning.
Performance -
Scene Optimization Advisor Significance LOD + hierarchy flattening.
Performance -
Runtime Insights Profiler + trace analyzer + benchmarks + AI.
Performance -
Blueprint Tick Auditor Scans Blueprint actor classes for the real precondition of per-frame VM cost — an implemented Event Tick with ticking enabled — and ranks the every-frame tickers.
Performance -
GC Pulse Records every garbage collection: real pause duration, objects destroyed, and a live UObject-count-vs-capacity early warning.
Performance -
HitchScope Always-on hitch sentinel: samples real per-frame time in PIE and classifies the likely cause of each spike from real engine signals.
Performance -
MemSnap One-click memory snapshots and diffs: per-class UObject growth, process memory and GPU texture memory, plus reference-chain tracing.
Performance -
PSO Precache Auditor Read-only audit of PSO precaching and bundled shader-pipeline-cache configuration, engine-version caveats, and the PSO cache file inventory.
Performance -
StreamDoctor World Partition and streaming health monitor: records real streaming events during PIE and classifies them into a live health verdict.
Performance