Core
The Core module hosts the EQLabs Hub — the central tool launcher — plus two Release-category tools and all the shared services that power every other tool in the plugin.
2 registered Hub tools (the smallest module by tool count, but the most important by reach — the framework lives here).
Hub tools
Section titled “Hub tools”| Tool | Description |
|---|---|
| Project Health Dashboard | Aggregated health score across Assets / Materials / Performance / Blueprints / Animation / Level. The first tool to run on any project. |
| Ship Lab | From compile to cartridge. Six-phase build / packaging / release pipeline. Custom asset editor (Pattern B). |
Framework reference
Section titled “Framework reference”| Doc | What it covers |
|---|---|
| Core Shared Services | The framework underneath every tool — Hub Window, Tool Registry, Base Tool Panel, Style, Result Items, Result List View, Viewport Overlay, Asset Navigator, Operation Cache, Blueprint API, Codex Subsystem, ArtForge services. |
What’s in Shared Services
Section titled “What’s in Shared Services”A breakdown of the building blocks every Hub tool uses:
- Hub & Registration —
SEQLabsHubWindow,FEQLabsToolRegistry,IEQLabsTool,FEQLabsBaseToolPanel - Style —
FEQLabsStyle(centralized colors, brushes, icons) - Interactivity Framework —
FEQLabsResultItem,SEQLabsResultListView,FEQLabsViewportOverlay,FEQLabsAssetNavigator,FEQLabsOperationCache - Codex —
UEQLabsCodexSubsystem,SEQLabsCodexStrip(367 entries / 15 volumes) - Blueprint API —
UEQLabsBlueprintLibrary(16 Blueprint-callable functions) - ArtForge Shared Services —
FAFBakeEngine,FAFUVSessionContext,FAFBatchProcessor,FAFPresetStore
See the Shared Services doc for full detail.
Saved data layout
Section titled “Saved data layout”Every tool that persists settings or user data writes to [Project]/Saved/EQLabs/:
{Project}/Saved/EQLabs/├── Settings/<ToolId>.json ← Per-tool persisted settings├── ColorSchemes.json ← Color Scheme Manager palettes├── CVarPresets/<name>.json ← Console Variable Browser user presets├── MaterialPresets/<name>.json ← Material Preset Manager presets├── Patchwork/ ← Patchwork snapshot data + thumbnails└── Playtest/sessions/<name>.json ← Playtest Recorder & Tagger sessions
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