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Camera Sequencer Enhancement

Module: Design · Category: Cinematic · Tool ID: CameraSequencerEnhancement

A five-tab cinematic camera authoring toolkit. Camera Rig Templates spawns real UE5 camera rigs (Crane, Rail/Dolly, Orbit, Turntable). Composition Guides overlays Rule of Thirds / Golden Ratio / Center Cross / Safe Zones in the viewport with aspect-ratio control. Lens & Body Presets applies real-world lens (focal length, aperture, focus distance) and sensor (ARRI, RED) presets to selected cameras. Shot List & Turntable builds shot lists with camera assignment and generates LevelSequences with camera cuts; also creates animated 360° turntables. Camera Library browses lens & body database with JSON import/export.

Screenshot 01 — Hero shot — Tool open on Camera Rig Templates tab, viewport showing a spawned crane rig pointed at a target actor.


  • Cinematic-shot setup — quickly spawning real crane/dolly/orbit rigs instead of hand-building from CineCameraActor
  • Composition checking — overlaying Rule of Thirds while framing a shot
  • Applying production-grade lens / sensor presets (50mm f/2.8, ARRI Alexa, RED Komodo) to camera actors
  • Building shot lists tied to specific cameras + generating LevelSequences automatically
  • Creating animated 360° turntables for marketing renders
  • Don’t expect this to render — it sets up the camera infrastructure; render via Movie Render Queue
  • Don’t expect this to author keyframes — for that, use Sequencer

  1. Open the EQLabs Hub and search for Camera (or browse to Design → Cinematic)
  2. Click the tool card
  3. Use the tab bar: Camera Rigs, Composition, Lens & Body, Shot List, Camera Library

Spawn real UE5 camera rigs.

RigWhat it does
DollyACameraRig_Rail — straight line travel
CraneACameraRig_Crane — overhead arm with configurable length and pitch
OrbitMulti-camera circular rail with N evenly-spaced positions
TurntableSingle-camera circular rail for 360° rotation
Rack FocusStatic camera with focus pull setup
Fly-ThroughLinear path with smooth ease-in/out
StaticFixed-position cinematic camera
  • Use Viewport Position — spawn at viewport camera location
  • Manual Spawn Location — explicit XYZ
  • Target Actor — auto-look-at a specific actor
  • Pilot After Spawn — toggle viewport piloting after spawn
  • Rig-specific params — crane arm length / pitch, rail length, orbit radius / height / camera count

Screenshot 02 — Rig Templates — Tab 1 with rig list, spawn settings configured, viewport showing the spawned rig.


Real-time viewport overlays.

ToggleWhat it overlays
Rule of Thirds3×3 grid
Golden RatioPhi-spiral grid
Center CrossCenter crosshair
Safe ZonesAction / title safe zones
Aspect Ratio16:9 / 21:9 / 2.35:1 / 4:3 / Square / Custom
Apply Aspect RatioConstrains viewport to the selected aspect

Overlays draw via UCanvas HUD callbacks during play / Sequencer preview.


Apply real-world cinema presets.

24mm f/1.4, 35mm f/1.8, 50mm f/2.8, 85mm f/1.4, 100mm Macro f/2.8, 200mm f/4, etc.

ARRI Alexa Mini, RED Komodo 6K, Canon C300, Sony Venice, RED Helium, etc. Each preset configures sensor width/height, ISO range, and shutter angle.

  1. Select a CineCameraActor in the level
  2. Pick a lens preset, click Apply Lens
  3. Pick a body preset, click Apply Body & Lens
  4. Toggle DOF Preview to see depth of field in the viewport

SectionWhat it does
New Shot Name + DurationAdds a shot to the list
Camera assignmentPick a camera from the level for each shot
ReorderMove shots up/down
Generate Camera CutsCreates a LevelSequence with camera cuts for the shot list
SectionWhat it doesDefault
DurationTotal turntable seconds10.0
RadiusDistance from target400.0
HeightVertical offset150.0
AxisY / X / ZY
Create TurntableSpawns a circular rail rig + LevelSequence

JSON-backed database of lens + body presets.

SectionWhat it does
Library listAll lens + body entries
Selected entry detailShows full specs for the selected entry
Apply to Selected CamerasOne-click apply
Export Preset JSON / Import Preset JSONShare preset libraries with the team

Per-tab settings persist to [Project]/Saved/EQLabs/Settings/CameraSequencerEnhancement.json.


  • Spawned actorsACameraRig_* + ACineCameraActor instances in the level
  • LevelSequenceGenerate Camera Cuts and Create Turntable produce real ULevelSequence assets
  • JSON files — exported presets via Camera Library tab

  • Composition overlays only render during play / Sequencer preview — they’re HUD-based, not editor-window draws
  • Lens DOF preview can be performance-heavy — toggle off when not actively framing
  • Shot list works best with real camera actors in the level — assign cameras explicitly per shot
  • Turntable spawns its own circular rail rig — separate from anything you did in Camera Rig Templates


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