Camera Sequencer Enhancement
Camera Sequencer Enhancement
Section titled “Camera Sequencer Enhancement”Module: Design · Category: Cinematic · Tool ID:
CameraSequencerEnhancement
A five-tab cinematic camera authoring toolkit. Camera Rig Templates spawns real UE5 camera rigs (Crane, Rail/Dolly, Orbit, Turntable). Composition Guides overlays Rule of Thirds / Golden Ratio / Center Cross / Safe Zones in the viewport with aspect-ratio control. Lens & Body Presets applies real-world lens (focal length, aperture, focus distance) and sensor (ARRI, RED) presets to selected cameras. Shot List & Turntable builds shot lists with camera assignment and generates LevelSequences with camera cuts; also creates animated 360° turntables. Camera Library browses lens & body database with JSON import/export.

When to use it
Section titled “When to use it”- Cinematic-shot setup — quickly spawning real crane/dolly/orbit rigs instead of hand-building from CineCameraActor
- Composition checking — overlaying Rule of Thirds while framing a shot
- Applying production-grade lens / sensor presets (50mm f/2.8, ARRI Alexa, RED Komodo) to camera actors
- Building shot lists tied to specific cameras + generating LevelSequences automatically
- Creating animated 360° turntables for marketing renders
When not to use it
Section titled “When not to use it”- Don’t expect this to render — it sets up the camera infrastructure; render via Movie Render Queue
- Don’t expect this to author keyframes — for that, use Sequencer
Opening the tool
Section titled “Opening the tool”- Open the EQLabs Hub and search for
Camera(or browse to Design → Cinematic) - Click the tool card
- Use the tab bar: Camera Rigs, Composition, Lens & Body, Shot List, Camera Library
Tab 1 — Camera Rig Templates
Section titled “Tab 1 — Camera Rig Templates”Spawn real UE5 camera rigs.
Available rigs
Section titled “Available rigs”| Rig | What it does |
|---|---|
| Dolly | ACameraRig_Rail — straight line travel |
| Crane | ACameraRig_Crane — overhead arm with configurable length and pitch |
| Orbit | Multi-camera circular rail with N evenly-spaced positions |
| Turntable | Single-camera circular rail for 360° rotation |
| Rack Focus | Static camera with focus pull setup |
| Fly-Through | Linear path with smooth ease-in/out |
| Static | Fixed-position cinematic camera |
Spawn config
Section titled “Spawn config”- Use Viewport Position — spawn at viewport camera location
- Manual Spawn Location — explicit XYZ
- Target Actor — auto-look-at a specific actor
- Pilot After Spawn — toggle viewport piloting after spawn
- Rig-specific params — crane arm length / pitch, rail length, orbit radius / height / camera count

Tab 2 — Composition Guides
Section titled “Tab 2 — Composition Guides”Real-time viewport overlays.
| Toggle | What it overlays |
|---|---|
| Rule of Thirds | 3×3 grid |
| Golden Ratio | Phi-spiral grid |
| Center Cross | Center crosshair |
| Safe Zones | Action / title safe zones |
| Aspect Ratio | 16:9 / 21:9 / 2.35:1 / 4:3 / Square / Custom |
| Apply Aspect Ratio | Constrains viewport to the selected aspect |
Overlays draw via UCanvas HUD callbacks during play / Sequencer preview.
Tab 3 — Lens & Body Presets
Section titled “Tab 3 — Lens & Body Presets”Apply real-world cinema presets.
Lens presets
Section titled “Lens presets”24mm f/1.4, 35mm f/1.8, 50mm f/2.8, 85mm f/1.4, 100mm Macro f/2.8, 200mm f/4, etc.
Body presets
Section titled “Body presets”ARRI Alexa Mini, RED Komodo 6K, Canon C300, Sony Venice, RED Helium, etc. Each preset configures sensor width/height, ISO range, and shutter angle.
Workflow
Section titled “Workflow”- Select a CineCameraActor in the level
- Pick a lens preset, click Apply Lens
- Pick a body preset, click Apply Body & Lens
- Toggle DOF Preview to see depth of field in the viewport
Tab 4 — Shot List & Turntable
Section titled “Tab 4 — Shot List & Turntable”Shot list
Section titled “Shot list”| Section | What it does |
|---|---|
| New Shot Name + Duration | Adds a shot to the list |
| Camera assignment | Pick a camera from the level for each shot |
| Reorder | Move shots up/down |
| Generate Camera Cuts | Creates a LevelSequence with camera cuts for the shot list |
Turntable
Section titled “Turntable”| Section | What it does | Default |
|---|---|---|
| Duration | Total turntable seconds | 10.0 |
| Radius | Distance from target | 400.0 |
| Height | Vertical offset | 150.0 |
| Axis | Y / X / Z | Y |
| Create Turntable | Spawns a circular rail rig + LevelSequence |
Tab 5 — Camera Library
Section titled “Tab 5 — Camera Library”JSON-backed database of lens + body presets.
| Section | What it does |
|---|---|
| Library list | All lens + body entries |
| Selected entry detail | Shows full specs for the selected entry |
| Apply to Selected Cameras | One-click apply |
| Export Preset JSON / Import Preset JSON | Share preset libraries with the team |
Settings reference
Section titled “Settings reference”Per-tab settings persist to [Project]/Saved/EQLabs/Settings/CameraSequencerEnhancement.json.
Output
Section titled “Output”- Spawned actors —
ACameraRig_*+ACineCameraActorinstances in the level - LevelSequence —
Generate Camera CutsandCreate Turntableproduce realULevelSequenceassets - JSON files — exported presets via Camera Library tab
Tips & gotchas
Section titled “Tips & gotchas”- Composition overlays only render during play / Sequencer preview — they’re HUD-based, not editor-window draws
- Lens DOF preview can be performance-heavy — toggle off when not actively framing
- Shot list works best with real camera actors in the level — assign cameras explicitly per shot
- Turntable spawns its own circular rail rig — separate from anything you did in Camera Rig Templates
Related tools
Section titled “Related tools”- Sequencer Shot Validator — validate the LevelSequences this tool generates
- LUT Color Grading Baker — apply color grading to cinematic shots
- OTIO-Sequencer Bridge — exchange edits with editorial software
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