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Lumen Scene Debugger

Module: Tech · Category: Debugging · Tool ID: LumenSceneDebugger

Comprehensive Lumen GI / reflection analyzer for the active level. Detects: meshes too small for surface cache, emissive materials that may not contribute to GI, translucent materials blocking rays, light sources with incompatible settings, PP volume Lumen method verification, mobility issues, two-sided / foliage flags, sky-light source-type validation. Includes a CVar report and a scene-complexity score.

Screenshot 01 — Hero shot — Debugger after analyze, issues list with category coloring, complexity score callout at top.


  • Lumen-driven project pre-shipping audit
  • “Why does GI look wrong?” debugging
  • Scene complexity review — getting a complexity rating before optimization
  • Verifying Lumen settings on PP volumes
  • Don’t use this for non-Lumen projects — checks are Lumen-specific
  • Don’t expect runtime Lumen perf — see Rendering Systems Auditor for that

  1. Open the EQLabs Hub and search for Lumen (or browse to Tech → Debugging)
  2. Click the tool card
  3. Click Analyze

Surface Cache / Emissive / Translucency / Lighting / Post Process / Mobility / Foliage / Sky Light — toggle which checks to run.

FieldWhat it doesDefault
Min Mesh Size for LumenMesh size threshold for surface cache10.0 cm

Mirror the check toggles — narrow which categories appear in the issue list.

SectionWhat it shows
Stats panelTotal meshes / surface cache / movable / translucent / emissive / lights / two-sided / total surface area / complexity rating
Issues listPer-issue row: severity, actor name, component, category, description, recommendation
CVar ReportLumen-related CVars with current values

A heuristic score: Simple / Moderate / Complex / Very Complex based on mesh count + lights + translucents + total surface area.

Screenshot 02 — Issues categorized — Issues list filtered to Surface Cache + Translucency, several rows visible with recommendations.


  1. Open the level
  2. Toggle which categories to check (defaults: all)
  3. Click Analyze
  4. Walk the complexity rating + issues list
  5. Filter by category to focus
  6. Single-click pings the actor; double-click flies the camera

Settings persist to [Project]/Saved/EQLabs/Settings/LumenSceneDebugger.json.


  • In-panel issues list + stats + CVar report
  • Clipboard — Copy Results
  • No level edits — read-only audit

  • Surface Cache requires Min Mesh Size threshold — too small a mesh is dropped from surface cache regardless of materials
  • Translucent materials block rays — translucent foliage in particular hurts GI quality
  • WPO + Nanite is incompatible — Lumen scene flags this combination
  • Sky Light source type matters for Lumen — Real Time Capture vs Specified Cubemap have different cost / quality tradeoffs


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