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Sound Cue Auditor

Module: Design · Category: SoundDesign · Tool ID: SoundCueAuditor

Project-wide audit of audio assets: SoundCue node count, SoundWave duration / sample rate / channel count / size, MetaSoundSource detection, attenuation and concurrency settings validation. Flags large audio files against a memory budget, unusual sample rates, and missing references. Exports CSV for team review.

Screenshot 01 — Hero shot — Auditor open after scan, results list with mixed asset types (SoundCue / SoundWave / MetaSoundSource) and severities.


  • Memory budget pass — finding the largest audio files in the project
  • Pre-cook audit — confirming sample rates and channel counts match team standards
  • Onboarding to a project — getting an inventory of every audio asset
  • Migration audit — finding SoundCues that should be migrated to MetaSounds
  • Don’t use this to fix sound cues — it audits; fixes happen in the Sound Cue / MetaSound editor
  • Don’t expect this to validate runtime mixing — asset-side analysis only

  1. Open the EQLabs Hub and search for Sound (or browse to Design → SoundDesign)
  2. Click the tool card
  3. Set Scan Path
  4. Click Scan Audio

SectionWhat it doesDefault
Scan PathFolder to scan/Game
Large File Threshold (MB)Files above this are flagged10.0
Complexity ThresholdSoundCue node count above this is flagged10
Audio Budget (MB)Total project-audio memory budget256
Scan AudioWalks every SoundCue / SoundWave / MetaSoundSource
Export CSVSaves the audit
SummaryTotal cues / waves / metasounds / issue count / total size
Results listPer-asset row: name, type, duration, node count, channels, sample rate, size MB, attenuation flag, concurrency flag, issues, severity
SeverityMeaning
OKWithin thresholds, sensible settings
WarningCrossed at least one threshold
ErrorSevere issues — broken references, missing required settings

Screenshot 02 — Audit results — Results list sorted by Size MB descending, top entries showing largest files in the project.


  1. Set Scan Path, configure thresholds
  2. Click Scan Audio
  3. Sort by Size MB descending — top entries are typically your highest-impact optimization targets
  4. Walk Warning/Error rows — usually missing attenuation or oversize files
  5. Optionally Export CSV

FieldWhat it doesDefault
Scan PathFolder to scan/Game
Large File Threshold (MB)Flag threshold10.0
Complexity ThresholdSoundCue node count threshold10
Audio Budget (MB)Total project audio budget256

Settings file: [Project]/Saved/EQLabs/Settings/SoundCueAuditor.json


  • In-panel results list
  • CSV export
  • No edits — read-only audit

  • MetaSoundSource is UE 5.4+ — older projects won’t see this asset type
  • Sample rate inconsistency causes resampling at runtime — pick a project standard (48000 is common) and keep all assets at it
  • Missing attenuation often means a 2D sound that intends to be 3D — flag and fix
  • Audio budget is a guideline, not a hard limit — warning means “this is a lot”, not “this won’t ship”

  • Project Doctor Suite (Tech module) — broader project-health audit including audio

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