Rendering Systems Auditor
Rendering Systems Auditor
Section titled “Rendering Systems Auditor”Module: Tech · Category: Performance · Tool ID:
RenderingSystemsAuditor
Four-tab UE5 rendering pipeline auditor covering the four pillars of virtualized rendering. Nanite audits mesh suitability and monitors the streaming pool. Lumen Scaling automates Lumen CVar management with hardware-profile presets. Shadows (VSM) monitors Virtual Shadow Map page pool and tunes dynamically. Virtual Textures monitors VT physical pool residency and detects oversubscription.
ℹ️ Focus: runtime performance tuning. For scene correctness checks, cross-reference Lumen Scene Debugger and Virtual Texture Diagnostic.

When to use it
Section titled “When to use it”- UE5 rendering performance tuning — Nanite / Lumen / VSM / VT
- Pre-shipping perf audit on systems-level rendering
- Hardware-profile preset application (low-end / mid / high / cinematic)
- Monitoring streaming pools at runtime in PIE
When not to use it
Section titled “When not to use it”- Don’t expect this to handle scene-correctness issues — see Lumen Scene Debugger / Virtual Texture Diagnostic
- Don’t expect this to fix asset-side issues — runtime tuning only
Opening the tool
Section titled “Opening the tool”- Open the EQLabs Hub and search for
Rendering Systems(or browse to Tech → Performance) - Click the tool card
- Use the tab bar: Nanite / Lumen Scaling / Shadows (VSM) / Virtual Textures
Tab 1 — Nanite
Section titled “Tab 1 — Nanite”Mesh suitability + streaming pool monitoring.
Tab 2 — Lumen Scaling
Section titled “Tab 2 — Lumen Scaling”Automated Lumen CVar management with hardware-profile presets (Low / Medium / High / Epic / Cinematic). Apply a preset, all relevant Lumen CVars set together.
Tab 3 — Shadows (VSM)
Section titled “Tab 3 — Shadows (VSM)”Virtual Shadow Map page pool monitoring + dynamic tuning. Surfaces page pool overflow conditions and suggests CVar adjustments.
Tab 4 — Virtual Textures
Section titled “Tab 4 — Virtual Textures”VT physical pool residency + oversubscription detection.
Settings reference
Section titled “Settings reference”Persists via standard tool framework.
Output
Section titled “Output”- CVar changes — applied during Lumen Scaling preset apply (and similar)
- In-panel monitoring — live during PIE
- No asset edits — runtime tuning only
Tips & gotchas
Section titled “Tips & gotchas”- Lumen scaling presets are starting points — tune to project after applying a preset
- VSM page pool overflow is a frequent UE5 perf issue — monitor in PIE, adjust pool size CVars
- VT oversubscription causes streaming hitches — large pool sizes solve this but eat VRAM
Related tools
Section titled “Related tools”- Lumen Scene Debugger — scene correctness side
- Virtual Texture Diagnostic — VT setup side
- Runtime Insights Suite — broader runtime profiling
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