Reference Image Overlay
Reference Image Overlay
Section titled “Reference Image Overlay”Module: Design · Category: LevelDesign · Tool ID:
ReferenceImageOverlay
A Hub-launcher tool for an EdMode that displays reference images directly in the viewport. Activate the mode, drop in concept art / floor plans / mood boards, and frame them in 3D space alongside your level so you can build to spec.

When to use it
Section titled “When to use it”- Whitebox / blockout work — building to a concept-art reference
- Floor-plan-driven level design — overlaying architectural drawings
- Cross-checking proportions against mood boards
- Reviewing a design alongside a reference without leaving the viewport
When not to use it
Section titled “When not to use it”- Don’t use this for texture-overlay work — it’s a viewport reference display, not a paint tool
- Don’t expect 3D-tracked image overlay — images are anchored in world space, but they’re flat
Opening the tool
Section titled “Opening the tool”- Open the EQLabs Hub and search for
ReferenceorOverlay(or browse to Design → LevelDesign) - Click the tool card to open the launcher panel
- Click Activate to enable the EdMode
- The viewport panel for managing reference images appears
Interface tour
Section titled “Interface tour”Hub launcher panel
Section titled “Hub launcher panel”Minimal launcher:
| Action | What it does |
|---|---|
| Activate | Enables the Reference Image Overlay EdMode |
| Deactivate | Disables the EdMode |
| Status | Green ACTIVE / Gray Inactive |
Viewport panel (when active)
Section titled “Viewport panel (when active)”When the EdMode is active, a viewport panel exposes per-overlay controls:
- Add / Remove reference images
- Position, rotation, scale per image (XYZ)
- Opacity per image
- Front / Back ordering
- Lock / unlock manipulation
Workflow
Section titled “Workflow”- Click the Hub tool card, then Activate
- In the viewport panel, click Add Image, pick a texture / image file
- Position the image in world space (drag in viewport or use the panel’s transform fields)
- Tune opacity / ordering
- Build your level using the reference as a guide
- Click Deactivate when done
Settings reference
Section titled “Settings reference”Reference image collections persist via the EdMode’s own state. Hub launcher has no persisted settings.
Output
Section titled “Output”- In-viewport reference images — visible during play / editing while EdMode is active
- No level edits — reference images are EdMode state, not level actors
Tips & gotchas
Section titled “Tips & gotchas”- Reference images are flat — they’re textured planes in world space. Position them on a wall or floor for natural composition
- Multiple references can stack — useful for layered floor plans (foundation, first floor, roof)
- Press Escape to exit the EdMode — fastest way out without going back to the Hub
Related tools
Section titled “Related tools”- Measurement & Annotation Tool — for measurement during reference-driven design
- Blockout Generator — quickly spawn primitives matching reference proportions
- Blockout Lab — full custom-asset-editor blockout workflow
Report an issue with this tool
Opens our feedback form in a new tab with the tool name pre-filled.