Skip to content

Reference Image Overlay

Module: Design · Category: LevelDesign · Tool ID: ReferenceImageOverlay

A Hub-launcher tool for an EdMode that displays reference images directly in the viewport. Activate the mode, drop in concept art / floor plans / mood boards, and frame them in 3D space alongside your level so you can build to spec.

Screenshot 01 — Hero shot — Hub launcher panel showing Activate button. Below: viewport with the EdMode active, a reference image overlay visible alongside level geometry.


  • Whitebox / blockout work — building to a concept-art reference
  • Floor-plan-driven level design — overlaying architectural drawings
  • Cross-checking proportions against mood boards
  • Reviewing a design alongside a reference without leaving the viewport
  • Don’t use this for texture-overlay work — it’s a viewport reference display, not a paint tool
  • Don’t expect 3D-tracked image overlay — images are anchored in world space, but they’re flat

  1. Open the EQLabs Hub and search for Reference or Overlay (or browse to Design → LevelDesign)
  2. Click the tool card to open the launcher panel
  3. Click Activate to enable the EdMode
  4. The viewport panel for managing reference images appears

Minimal launcher:

ActionWhat it does
ActivateEnables the Reference Image Overlay EdMode
DeactivateDisables the EdMode
StatusGreen ACTIVE / Gray Inactive

When the EdMode is active, a viewport panel exposes per-overlay controls:

  • Add / Remove reference images
  • Position, rotation, scale per image (XYZ)
  • Opacity per image
  • Front / Back ordering
  • Lock / unlock manipulation

  1. Click the Hub tool card, then Activate
  2. In the viewport panel, click Add Image, pick a texture / image file
  3. Position the image in world space (drag in viewport or use the panel’s transform fields)
  4. Tune opacity / ordering
  5. Build your level using the reference as a guide
  6. Click Deactivate when done

Reference image collections persist via the EdMode’s own state. Hub launcher has no persisted settings.


  • In-viewport reference images — visible during play / editing while EdMode is active
  • No level edits — reference images are EdMode state, not level actors

  • Reference images are flat — they’re textured planes in world space. Position them on a wall or floor for natural composition
  • Multiple references can stack — useful for layered floor plans (foundation, first floor, roof)
  • Press Escape to exit the EdMode — fastest way out without going back to the Hub


Report an issue with this tool

Opens our feedback form in a new tab with the tool name pre-filled.