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No. 0893 DE DesignEQLabs Pro

Reference Image Overlay

UE 5.4–5.85/52.0.5

Module: Design · Category: LevelDesign · Tool ID: ReferenceImageOverlay

A Hub-launcher tool for an EdMode that displays reference images directly in the viewport. Activate the mode, drop in concept art / floor plans / mood boards, and frame them in 3D space alongside your level so you can build to spec.

Hub launcher panel showing Activate button. Below: viewport with the EdMode active, a reference image overlay visible alongside level geometry.
Hub launcher panel showing Activate button. Below: viewport with the EdMode active, a reference image overlay visible alongside level geometry.
  • Whitebox / blockout work: building to a concept-art reference
  • Floor-plan-driven level design: overlaying architectural drawings
  • Cross-checking proportions against mood boards
  • Reviewing a design alongside a reference without leaving the viewport
  • Don’t use this for texture-overlay work. It’s a viewport reference display, not a paint tool.
  • Don’t expect 3D-tracked image overlay. Images are anchored in world space, but they’re flat.
  1. Open the EQLabs Hub and search for Reference or Overlay (or browse to Design → LevelDesign).
  2. Click the tool card to open the launcher panel.
  3. Click Activate to enable the EdMode.
  4. The viewport panel for managing reference images appears.

Minimal launcher:

ActionWhat it does
ActivateEnables the Reference Image Overlay EdMode
DeactivateDisables the EdMode
StatusGreen ACTIVE / Gray Inactive

When the EdMode is active, a viewport panel exposes per-overlay controls:

  • Add / Remove reference images
  • Position, rotation, scale per image (XYZ)
  • Opacity per image
  • Front / Back ordering
  • Lock / unlock manipulation
  1. Click the Hub tool card, then Activate.
  2. In the viewport panel, click Add Image, pick a texture / image file.
  3. Position the image in world space (drag in viewport or use the panel’s transform fields).
  4. Tune opacity / ordering.
  5. Build your level using the reference as a guide.
  6. Click Deactivate when done.

Reference image collections persist via the EdMode’s own state. Hub launcher has no persisted settings.

  • In-viewport reference images. Visible during play / editing while EdMode is active.
  • No level edits. Reference images are EdMode state, not level actors.
  • Reference images are flat. They’re textured planes in world space. Position them on a wall or floor for natural composition.
  • Multiple references can stack. Useful for layered floor plans (foundation, first floor, roof).
  • Press Escape to exit the EdMode. Fastest way out without going back to the Hub.
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