Skip to content

Animation

The Animation module covers the full animation pipeline — from blend space and montage analysis through notify auditing, Control Rig inspection, pose library management, AnimBP auditing, motion cleanup, skeleton analysis, and corrective blendshape authoring.

13 registered tools.

  • Skeleton Inspector & Rig Shortcuts

    Analyze skeletons, open factory dialogs, batch-reassign animations to identical-hierarchy skeletons.

    Rigging
  • Corrective Blendshape Authoring

    Capture base pose, import corrected mesh, register vertex deltas as morph targets. Library + driven-key planner.

    Blendshape
  • Smear FX

    Bake editable smear meshes, ghost frames, and motion-line ribbons from an AnimSequence's per-frame bone velocities.

    Stylization
  • Motion Cleanup & Foot Locking

    Foot velocity analysis, IK lock curve generation, batch processing across folders.

    Motion
  • Root Motion Studio

    Audit root motion across a content folder and generate Distance/Speed curves for distance-matching and GASP setups.

    Motion
ToolCategoryType
Blend Space VisualizerBlendSpaceSingle panel
Montage Section BuilderMontageSingle panel
Anim Notify ManagerNotifiesSingle panel
Control Rig InspectorControlRigSingle panel
Pose Library & Management ToolkitPoseAsset2-tab
Animation AuditorAnimBP3-tab suite
Motion-Physics Sync EnginePhysicsSingle panel
Control Rig Dependency NavigatorControlRigSingle panel
Motion Cleanup & Foot LockingMotion3-tab
Skeleton Inspector & Rig ShortcutsRigging3-tab
Corrective Blendshape AuthoringBlendshape3-tab