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Art

The Art module covers texture and material authoring, baking, VFX, environment art, lookdev, scatter & spline placement, trim & decal management, and color design.

25 registered tools.

  • Texture Paint Suite

    Splat maps, vertex color fill/blur, tri-planar material function.

    Paint
  • Flowmap Painter

    Paint flow vectors directly onto a level mesh in the viewport and bake them to a flowmap texture.

    Paint
  • Flipbook Maker

    Build sprite sheets from images, captures, video, or CB textures.

    VFX
  • Niagara Profiler

    Profile Niagara systems with per-device budget compliance.

    VFX
  • EQSynth Lab

    VFX texture synthesizer (custom asset workflow).

    TextureSynthesis
  • Fluid Lab

    Interactive water surface simulation: GPU wave canvas, ripple injection, buoyancy, presets and a flipbook bake.

    FX
  • FX Mesh Generator

    Generate VFX meshes — slashes, beams, shockwave rings, impact discs, shield domes, helix trails — with baked UV flow and vertex alpha.

    VFX
  • Atlas Studio

    Atlas utilization audit + uniform-grid packer.

    Atlas
ToolCategoryType
Flipbook MakerVFX4-mode
Niagara ProfilerVFXSingle panel
Texture Sheet SplitterTextureArtSingle panel
Texture Authoring SuiteTextureArt2-tab
Smart Mask & Texture ProcessorTextureArt4-tab
Flow Map StudioTextureArtInteractive canvas
Foliage Placement AnalyzerEnvironmentArtSingle panel
Landscape Layer DebuggerEnvironmentArtTwo-list
Color Palette ExtractorLookdevSingle panel
HDRI / Cubemap InspectorLookdevSingle panel
Color Scheme ManagerColorDesignSingle panel
Atlas StudioAtlas2-tab
Material Layer StudioMaterialAuthoring2-tab
OpenPBR Pipeline BridgeMaterialAuthoring3-tab
Material Texture BakerBake3-tab
Texture Paint SuitePaint3-tab
Procedural Scattering & Placement SuiteScatter5-tab
Spline Asset PlacerScatterSingle panel
Trim & Decal Authoring SuiteTrimDecal4-tab
EQSynth LabTextureSynthesisCustom editor launcher