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Level Analysis Suite

Module: Design · Category: LevelDesign · Tool ID: LevelAnalysisSuite

A four-tab merged suite for level-side analysis. Inventory groups actors by class with counts. Metrics estimates map size and lists the heaviest actors. Validation runs a configurable level-checkpoint checklist with severity. Room Metrics analyzes room-scale geometry (cover, sightlines, line-of-sight).

Screenshot 01 — Hero shot — Suite open on Inventory tab with actor classes grouped, tab bar visible.


  • Final level audit — getting a one-glance breakdown of every actor type and the heaviest actors
  • Production checkpoint — running the validation checklist before review
  • Combat / cover design — using the room metrics tab to evaluate sightlines
  • Reporting level health to the team
  • Don’t expect detailed mesh stats — use Mesh Intelligence Dashboard for that
  • Don’t expect this to author levels — read-only audit

  1. Open the EQLabs Hub and search for Level Analysis (or browse to Design → LevelDesign)
  2. Click the tool card
  3. Use the tab bar: Inventory, Metrics, Validation, Room Metrics

Class-based actor grouping with counts.

SectionWhat it does
Scan buttonWalks the active level
Class summary listPer-class row: class name, count
Drill-downClick a class to see every actor of that class

Map metrics + heaviest-actor inventory.

SectionWhat it does
ScanWalks the level
Map dimensionsBounding box of all actors
Heaviest actors listSorted by triangle count, draw cost, or memory

Configurable checklist with severity.

SectionWhat it does
Run ValidationExecutes every check
Checklist itemsConfigurable per project — covers things like “navigation built”, “lighting built”, “shadowing volume present”, “kill volume present”, etc.
Severity per checkPass / Warning / Fail

Cover / sightline / room-scale geometry analysis.

SectionWhat it does
AnalyzePerforms room-scale analysis on the active level
Cover mapIdentifies cover points
Sightline analysisLine-of-sight between key points

Screenshot 02 — Validation tab — Validation tab showing checklist with mix of Pass / Warning / Fail entries.


A typical level audit walks all four tabs in order:

  1. Inventory — see what’s there
  2. Metrics — see what costs what
  3. Validation — confirm production checklist
  4. Room Metrics — only if it’s a combat / cover-design level

Per-tab settings persist to [Project]/Saved/EQLabs/Settings/LevelAnalysisSuite.json.


  • In-panel results per tab
  • No edits — read-only

  • Heaviest actors are a relative metric — the heaviest actor in a small level is fine; in a shipping level it might be a problem
  • Validation checklist is configurable — the default checks are sensible but project-specific tuning is expected
  • Room Metrics is geometry-driven — works best on levels with clear room boundaries


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