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Material & Asset Browser

Module: Tech · Category: Workflow · Tool ID: MaterialBrowser

Two-tab material/texture browser with project-wide statistics. Browse lists all materials/textures with shader-name filter and search. Filtered Views narrows by asset type: All / Materials / Master Materials / Material Instances / Textures. Includes thumbnail regeneration, unused-material detection, and project-wide stat counts.

Screenshot 01 — Hero shot — Browser open on Filtered Views tab with Master Materials filter, project stats visible above, results list below.


  • Quickly finding all instances of a specific master material
  • Project-wide stats (total materials / MIs / textures / size)
  • Detecting unused materials for cleanup
  • Refreshing thumbnails on imported assets
  • Don’t use this for material editing — opens UE’s Material editor on double-click; editing happens there
  • Don’t use this for batch material creation — see Batch Material Creator

  1. Open the EQLabs Hub and search for Material Browser (or browse to Tech → Workflow)
  2. Click the tool card
  3. Use the tab bar: Browse or Filtered Views

SectionWhat it does
SearchFilter by name
Shader Filter comboFilter by shading model
RefreshRe-scan project
Copy ResultsPlain-text dump
Results listPer-asset row: name, shader name, master/MI/texture flags

Single-click pings the asset; double-click opens its editor.

Same list, narrower filter:

FilterScope
AllMaterials + MIs + Textures
MaterialsAll UMaterial
Master MaterialsUMaterial with no parent
Material InstancesUMaterialInstance
TexturesUTexture2D
StatWhat it shows
Total MaterialsMaster + child material count
Total MIsMaterial instance count
Total TexturesTexture asset count
Total SizeAggregate disk size
Unused MaterialsMaterials with zero references

Per-asset action — forces UE to re-render the thumbnail for the selected asset. Useful after parameter changes that didn’t trigger a thumbnail refresh.

Screenshot 02 — Filtered to Master Materials — Filtered Views tab with Master Materials filter active, list showing only parent UMaterials.


  1. Switch to Filtered Views tab
  2. Click “Detect Unused” (or watch the Unused Materials stat)
  3. Filter to Materials, sort by reference count
  1. In Browse tab, find the asset
  2. Right-click row, choose Regenerate Thumbnail

FieldDefault
Searchempty
Shader FilterAll

Settings file: [Project]/Saved/EQLabs/Settings/MaterialBrowser.json


  • In-panel browse + stats
  • Clipboard — Copy Results
  • Thumbnail regeneration — modifies asset metadata (saves on next Save All)
  • No edits otherwise — read-only

  • Unused detection uses asset registry references — Blueprints that lazy-load by name won’t show up as references
  • Single-click pings; double-click opens the appropriate editor


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