Design
The Design module covers level design, cinematic production, gameplay systems, sound design, localization, destruction, snapshot management, and the BlockoutLab + Patchwork custom-asset workflows — 29 registered tools.
29 registered tools.
Level Design
Section titled “Level Design”-
World Partition Inspector Audit WP data layers, spatial loading, HLOD detection.
LevelDesign -
Lighting Scenario Auditor Per-light audit with budget thresholds and color temperature.
LevelDesign -
Level Analysis Suite 4-tab inventory + metrics + validation + room metrics.
LevelDesign -
Reference Image Overlay Viewport reference image overlays for layout-driven design.
LevelDesign -
Smart Actor Align & Distribute DCC-parity alignment, distribution, ground snap, randomize offset.
LevelDesign -
Light Painter Click-to-place lights directly in the viewport.
LevelDesign -
Patchwork Snapshot + diff + cherry-pick level state. The missing source-control layer.
LevelDesign -
Post-Process Volume Inspector PP volume audit + Quick Presets (cinematic / archviz / stylized / horror / mobile).
LevelDesign -
Measurement & Annotation Tool Distance / bbox / path measurements with unit conversion.
LevelDesign -
Playtest Recorder & Tagger PIE event tagging + replay system integration.
LevelDesign -
OFPA Nexus One File Per Actor integrity checker for WP levels.
LevelDesign -
Batch Actor Replacer Bulk class-based actor swap with transform/tag preservation.
LevelDesign -
Blockout Generator Parametric primitive shapes for rapid greyboxing.
LevelDesign -
Blockout Lab Full level layout designer with 2D + 3D synchronized view.
LevelDesign -
Vertex Snap Helper Snap a selected actor's pivot exactly onto another mesh's vertex, edge midpoint, face center or socket for gap-free modular building.
LevelDesign
Cinematic
Section titled “Cinematic”-
Sequencer Shot Validator Validate Level Sequences for cinematic production issues.
Cinematic -
Camera Sequencer Enhancement Real camera rigs + composition guides + lens presets + shot list.
Cinematic -
LUT Color Grading Baker Generate and extract cinematic LUTs.
Cinematic -
OTIO-Sequencer Bridge OpenTimelineIO round-trip + shot breakdown.
Cinematic
Systems
Section titled “Systems”-
Enhanced Input Mapper Visualize Enhanced Input actions, contexts, key bindings.
Systems -
Plugin Dependency Viewer Project plugin audit with enable/disable toggle.
Systems -
Console Variable Browser Search/edit CVars + 20+ scenario and workflow presets.
Systems -
Data Systems Inspector Gameplay tag browser + Data Table audit.
Systems -
Modeling-to-Gameplay Tag Pipeline Tag mesh sections + auto-spawn matching trigger volumes.
Systems
-
PCG Production Suite Graph debugging + stability linting + smart object integration.
PCG
Sound Design
Section titled “Sound Design”-
Sound Cue Auditor Audit SoundCue / SoundWave / MetaSoundSource assets.
SoundDesign
Localization
Section titled “Localization”-
ArabicBridge RTL Suite Multi-tab RTL localization for Arabic, Hebrew, Farsi, Urdu.
Localization
-
Niagara FX Library Niagara asset database with metadata, tags, and designer requests.
VFX
Destruction
Section titled “Destruction”-
Chaos Destruction Wizard End-to-end destruction setup: convert, damage, fields, VFX & LOD.
Destruction