Skip to content

Design

The Design module covers level design, cinematic production, gameplay systems, sound design, localization, destruction, snapshot management, and the BlockoutLab + Patchwork custom-asset workflows — 29 registered tools.

29 registered tools.

  • Niagara FX Library

    Niagara asset database with metadata, tags, and designer requests.

    VFX
ToolCategoryType
World Partition InspectorLevelDesignSingle panel
Lighting Scenario AuditorLevelDesignSingle panel
Sequencer Shot ValidatorCinematicSingle panel
Enhanced Input MapperSystemsSingle panel
Plugin Dependency ViewerSystemsSingle panel
Console Variable BrowserSystems2-tab
Sound Cue AuditorSoundDesignSingle panel
Level Analysis SuiteLevelDesign4-tab
Data Systems InspectorSystems2-tab
Modeling-to-Gameplay Tag PipelineSystemsSingle panel
PCG Production SuitePCG3-tab
Camera Sequencer EnhancementCinematic5-tab
LUT Color Grading BakerCinematic3-tab
ArabicBridge RTL SuiteLocalization7-tab
Niagara FX LibraryVFX4-tab
Chaos Destruction WizardDestruction4-tab
Reference Image OverlayLevelDesignEdMode launcher
Smart Actor Align & DistributeLevelDesignSingle panel
Light PainterLevelDesignEdMode launcher
PatchworkLevelDesignSingle panel
Post-Process Volume InspectorLevelDesignSingle panel
Measurement & Annotation ToolLevelDesignSingle panel
Playtest Recorder & TaggerLevelDesignSingle panel
OTIO-Sequencer BridgeCinematic3-tab
OFPA NexusLevelDesignSingle panel
Batch Actor ReplacerLevelDesignSingle panel
Blockout GeneratorLevelDesignSingle panel
Blockout LabLevelDesignCustom asset editor launcher