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Modeling

The Modeling module covers the full geometry pipeline — from vertex color authoring and modular kit validation through LOD generation, Nanite analysis, UV auditing, physics setup, and scan cleanup.

9 registered tools.


ToolDescription
Vertex Color PainterPaint vertex colors directly in the level viewport. Configurable brush with channel masking, strength, falloff, and undo support.
Modular Kit AuditorAudit and optimize modular kit placement. Validate grid snapping, fix issues, convert to instanced meshes, and export kit manifests.
ToolDescription
Vertex Color ViewerInspect vertex color channels across static meshes. Detect unused or constant vertex colors. Strip to save memory.
World-Scale & Traversal CheckerSweep world geometry against character movement params to find steps, gaps, ceilings, and ledges that violate traversal budgets.
Mesh Intelligence DashboardProject-wide mesh statistics, batching opportunities, and pivot auditing in one 3-tab dashboard.
UV & Texel SuiteComprehensive UV analysis: layout checking, texel density, channel management, and UDIM overview.
ToolDescription
LOD & Nanite StudioUnified LOD and Nanite analysis: complexity metrics, mesh validation, readiness checking, mobile proxy estimates, and LOD generation in one studio.
Physics & Collision StudioManage collision presets and debug physics assets in one studio panel.
ToolDescription
Scan Cleanup & Remesh UtilityClean up scanned meshes: remesh to watertight, hole fill, self-intersection removal, component isolation, topology analysis.

ToolCategoryType
Vertex Color ViewerVertexColorSingle panel
Vertex Color PainterVertexColorEdMode launcher
World-Scale & Traversal CheckerTraversalSingle panel
Modular Kit AuditorAssemblySingle panel
Physics & Collision StudioPhysics2-tab suite
Mesh Intelligence DashboardStats3-tab suite
UV & Texel SuiteUV4-tab suite
Scan Cleanup & Remesh UtilityModeling5-tab suite
LOD & Nanite StudioLOD5-tab suite
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