The Modeling module covers the full geometry pipeline — from vertex color authoring and modular kit validation through LOD generation, Nanite analysis, UV auditing, physics setup, and scan cleanup.
9 registered tools.
| Tool | Description |
|---|
| Vertex Color Painter | Paint vertex colors directly in the level viewport. Configurable brush with channel masking, strength, falloff, and undo support. |
| Modular Kit Auditor | Audit and optimize modular kit placement. Validate grid snapping, fix issues, convert to instanced meshes, and export kit manifests. |
| Tool | Description |
|---|
| Vertex Color Viewer | Inspect vertex color channels across static meshes. Detect unused or constant vertex colors. Strip to save memory. |
| World-Scale & Traversal Checker | Sweep world geometry against character movement params to find steps, gaps, ceilings, and ledges that violate traversal budgets. |
| Mesh Intelligence Dashboard | Project-wide mesh statistics, batching opportunities, and pivot auditing in one 3-tab dashboard. |
| UV & Texel Suite | Comprehensive UV analysis: layout checking, texel density, channel management, and UDIM overview. |
| Tool | Description |
|---|
| LOD & Nanite Studio | Unified LOD and Nanite analysis: complexity metrics, mesh validation, readiness checking, mobile proxy estimates, and LOD generation in one studio. |
| Physics & Collision Studio | Manage collision presets and debug physics assets in one studio panel. |
| Tool | Description |
|---|
| Scan Cleanup & Remesh Utility | Clean up scanned meshes: remesh to watertight, hole fill, self-intersection removal, component isolation, topology analysis. |